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The Conspirators is a quest available in Dragon's Dogma.

Objective

Return the Confidential Letter to Fedel.

Details

After a meeting at nightfall with Fedel the Arisen must make his/her way to the Soulflayer Canyon to retrieve a Confidential Letter.

Walkthrough

Be sure to complete The Conspirators quest BEFORE the completing both the Trials and Tribulations and Griffin's Bane quests, or The Conspirators quest will be cancelled/failed.

A "hard" gamesave checkpoint is made when the Arisen speaks to Aldous when both Trials and Tribulations and Griffin's Bane are complete. Even saving the game beforehand at the Inn or a Rift Stone cannot backtrack if this quest is cancelled/failed.

The quest begins by talking to Fedel in the Gathering Hall in The Castle (above the duke's Audience Chamber).

Accepting the quest means agreeing to meet Fedel at nightfall - if it is still early in the day simply sleep at the inn. Head back to The Castle to the area marked on the map (the pagoda to the right of the castle). Fedel may not be at the prescribed location right away, but he will very slowly

(7_~_5)_Dragon's_Dogma_~_The_Conspirators_Hero_Trophy_Guide

(7 ~ 5) Dragon's Dogma ~ The Conspirators Hero Trophy Guide

The Conspirators ~ Video Walkthrough

make his way from the castle to the garden area. Be patient with him because he must literally stop walking at the EXACT spot he said to meet before he will begin the conversation.  Ducking into the entrance to the battlement stairs near the marker is out of the view of patrolling guards. Additionally, given the slowness of the Fedel AI, even if the player is to be at the meeting spot at night Fedel may not show up should the hour be too close to dawn. However, travelling to the spot immediately after resting till night should circumvent this issue.

Before heading to the marked area in the Cursewood, it is best to sleep at the inn until morning to avoid any unwanted monsters.At the marked location, the Arisen will find Fedel's destroyed cart. A brief cutscene will play, showing a gargoyle flying away to the northwest. This is the clue to find the second area, the Soulflayer Canyon.

Reaching the correct ledge in Soulflayer Canyon can be a little tricky, but a pawn with full knowledge of this quest and Soulflayer Canyon will lead you to it.

From the west entrance, take a left at the passage fork. After defeating the Cyclops on the bridge, continue straight until reaching a treasure chest on the left side and a steep downward grade on the right side. Slide down the left side of this grade to the landing with two Godsthrone Blossoms (sliding down the right side leads to the main entrance) . Slide down two more times toward the left to another area that may contain a snake and two spiders. Collect some gold pouches, a Panacea and two Sconces on the left before encountering yet another downward slide. Slide down the right side of this downward grade to a landing with more gold pouches, the fleeing Gargoyle, quest items scattered on the ground, and a chest containing a Steel Beak.

Slay the Gargoyle and collect the Confidential Letter and ten Parcels lying scattered on the ground. The ten parcels are required for another quest (Parcel Service) and will be unavailable after this moment, so be sure to collect all ten here. Go back to Gran Soren and make one or two forgeries of the Confidential Letter at the Black Cat BEFORE going back into the Duke's castle. The forgery cost is 34,500 G for each forgery. To make future playthroughs easier, keep the original quest items and only give out forgeries to complete quests (the rewards will always be the same regardless).

The quest ends when the Arisen brings back the Confidential Letter to Fedel, Ser Gabrian, or both (via use of a forgery). Note that this is one way to get the trophy/achievement The Knave, as the forged letter is named differently and does not stack with the original letter. By forging the letter, the Arisen can obtain the gold and experience reward for the quest twice (same amount each time), first when given one Ser Gabrian near the entrance, and the second when given to Fedel.

Upon entering The Castle a short cutscene will draw attention to Ser Gabrian lurking behind a corner to the right of the entrance. Be warned that the Arisen MUST speak to Ser Gabrian at this moment or he will disappear for the rest of the game. Similarly, if the Arisen speaks to Ser Gabrian but refuses to give him the letter, there will not be a second chance. Therefore if the Arisen wants the double reward by giving a letter to both of them, speak to Ser Gabrian first and give him a letter (forged or real). Then find Fedel upstairs in the castle and give him a letter (real or forged) for the second reward.

Once Ser Gabrian is given the letter (or a forged copy of it), the quest will be marked as "Completed". However, the Arisen can still deliver the letter to Fedel upstairs in the castle. If the current active quest does not involve him, he will have a blue question mark indicator over his head. He may speak as though the quest failed, but the "give quest item to NPC" popup menu should still appear, allowing the Arisen to turn in the letter and trigger the quest ending as usual.

The game's storyline will not be altered either way the Arisen handles this quest, but for the record it would appear that Fedel is correct about signs of a rebellion, whereas Ser Gabrian is attempting a cover-up by preventing news of it from reaching the duke.

Notes

Gallery

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