The Encampment is a location in Dragon's Dogma.
Overview[]
A camp located between the Manamia Trail and Seabreeze Trail in Gransys. Soldiers are stationed here to defend Cassardis from monster attacks. It is the second settlement the Arisen visits, and has a Riftstone whereby they can summon their pawn.
Command Headquarters[]
- Main article: Command Headquarters.
The Command Headquarters is centered on of a tent within the inner part of the Encampment, that contains a Riftstone.
In this tent, Ecbal and Johnathan provide their services. There are also gather spots that may give useful rare items, as well as a Liquid Vim and a Salubrious Brew.
Enlistment Corps Base[]
The Enlistment Corps Base is an encampment used by the Enlistment Corps Members. It is destroyed by a Hydra attack during the quest Off With Its Head.
Training Grounds[]
- Main article: Training Grounds.
The Training Grounds are a palisaded area used for combat training - only accessible during the quests Strength in Numbers and Put to the Test.
Ser Berne is often found outside the ground's gates.
Services[]
- See also: Character Services
Ecbal provides a place for sleeping for 300 Gold, as well as item storage and skill learning services.
Johnathan is a merchant who sells items for Rift Crystals. He appears near the Riftstone after the Hydra attack. He sells unusual equipment for Rift Crystals as well as items that let the Arisen change their own and the Main Pawn's appearance, and elixirs that change the Inclination of the Main Pawn.
Inhanitants[]
The Encampment is the temporary home of soldiers of the Enlistment Corps. Ser Berne is a permanent resident of the base, as are Ecbal and Johnathan. Mercedes is first met here, but does not return after the quest. The Encampment is one of Reynard's visiting places.
The Encampment unit before Hydra attack is the following: Ser Arman, Ser Datson, Ser Keene, Ser Berne, Ser Bernis, Ser Cyrus, Ser Devers, Ser Georg, Ser Larch and Ser Westley. Ser Flint is only present during Call of the Arisen quest and disappears after completing it.
Once the quest Off With Its Head initiated Ser Cyrus and Ser Georg will leave. Ser Keene also changes his schedules and spends more time in the encampment proper instead of briefly appearing near the gates; Ser Datson spends all his time in the main area, instead of carrying boxes to and from the training grounds.
Upon starting Griffin's Bane both Ser Arman and Ser Westley leave The Encampment.
After A Fortress Besieged the soldiers Ser Abell and Ser Lenn arrive.
Quests[]
The main quest Upon a Pawn ends here, and Call of the Arisen, A Rude Awakening, and Off With Its Head start here, as does the side quest Strength in Numbers.
Notice Board Quests[]
- For details of the numbered stages, see Story Progression Stages.
Notes[]
- A maximum of six quests can be taken on a once - if a quest does not appear then complete other outstanding quests.
Escort Quests[]
- For more information, see List of Escort Quests and Escort Quest Walkthroughs.
The Enlistment Corps men and their superiors all have escort quests that start at the Union Inn notice board in Gran Soren. Most of their escort quests will become available after completing Off With Its Head. With the exceptions of Mercedes, whose escort quest becomes available after starting Lure of the Abyss. And Ser Arman, and Ser Westley whose escort quests each become available during Stage 6.
As an added point of interest, Ser Georg and Ser Cyrus vanish from the game entirelly by the time the Arisen reaches Gran Soren in the quest Off With Its Head, Only seen again during the quest Griffin's Bane. At the same time Mercedes is moved from The Encampment to the Duke's Demesne. So you should build up their affinity before setting out on Off With Its Head, if you intend on doing their escort quests once you reach Gran Soren. The same should be done for Ser Arman and Ser Westley before starting Griffin's Bane if you intend of doing their escort quests.
Pawn Chatter[]
"Set out from here and we'll be on the path to Gran Soren."
"There are pawns among the armaments, should you desire their aid."
"The encampment was a humble enough place before the atack. Now...
"We pawns travel the rift connecting this world with those beyond."
"I suppose the duke has no intention of holding this place further."
Notes[]
- During the battles against the Cyclops and the Hydra, the Arisen will not be able to speak to the Soldiers who are fighting with them, but they are still considered part of the Arisen's team. Any items that heal the entire party (such as Spring Water or Balmy Incense) will benefit them as well.
- The base is badly damaged during the Hydra attack and never repaired.
- There are a number of gather points, a single mineable rock, and a number of explosive barrels, crates and so on within the base.
Links[]
- ↑ The Encampment, Capcom via Youtube