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- For information on the Everfall before the destruction of the Urban Quarter, see The Everfall (Pre-Dragon).
The Everfall (Post-Dragon) is a location in Dragon's Dogma.
The Everfall is a location in Gran Soren, opening out in the destroyed Urban Quarter, and also accessible from the Pawn Guild.
Overview[]
- "A traveler told me a most curious tale.. He spoke of a hole beneath the capital what leads beyond the rift" Pablos
After the defeat of The Dragon Gran Soren's Urban Quarter is destroyed, and the Everfall opened out, creating a continuous tunnel drop to infinity; with the bottom of the chasm opening out onto the top, continually.
In its post-Dragon state the circular spiral path has been split, distorted and fragmented into separate ledges around the side of the chasm, which lead to a number of chambers containing various dangerous monsters. Initially all ledges will lead to the Chamber of Confusion, until the beast responsible for the distortion of space, an Evil Eye, is defeated.
Rare Loot[]
- For a sortable list of rare items found in each chamber, see List of Everfall Loot.
Post-Dragon Everfall monsters will drop Wakestone Shards and Wakestones, with bosses dropping at least two Wakestones. The possession of a set of Dragon's Tears (Drake's Tear, Wyvern's Tear, and Wyrm's Tear) increases the amount of victory loot obtained in the Everfall post-Dragon.
Almost all chests within the Everfall's chambers can contain rare equipment, generally of the best quality outside Bitterblack Isle, and better than anything that can be found in Gransys. The chances of obtaining the rare pieces is low (between 7% and 2%). Specific pieces of equipment are found in specific chests in specific chambers.
There are a number of full armor sets that require many, many visits to the Everfall's chambers to collect in full. The sets include Crimson Armor Set, Golden Lion Set, Grisly Armor Set, Royal Surcoat Set, and Twilight Armor Set. Some pieces (but not all) of these sets can also be found in Bitterblack Isle.
In addition, there are three Pawns turned peddler : Joye, in the Chamber of Remorse; Delec, in the Chamber of Estrangement; and Akim near the Pawn Guild entrance. Each offers some of the same high level equipment for purchase.
Some Weapon Piles in the chamber may rarely give some of the highest quality equipment, including Cyclops Sigil, Chilling Razors, or Meloirean Greaves.
Chambers[]
- This list of chambers is ordered from top to bottom in the Everfall shaft, starting from the entrance to the Everfall via the Pawn Guild.
Floor | Chamber | Main foe | Notes | View | |
---|---|---|---|---|---|
1 |
Exit to Pawn Guild |
The pawns Quince and Akim are here | |||
2 | Chamber of Anxiety | Wight | |||
3 | Chamber of Absence | mobs | |||
4 | Chamber of Hesitation | Archydra | |||
5 | Chamber of Apprehension | Gorechimera and two Wights or two Cockatrice |
|||
6 | Chamber of Remorse | Cyclops and Golem | The peddler Joye is here | ||
7 | Chamber of Tragedy | mobs | |||
8 | Chamber of Lament | Ur-Dragon | |||
9 | Chamber of Fate | Gorechimera, Chimera, and Lich or Drake |
|||
10 | Chamber of Distress | Wyrm | |||
11 | Chamber of Estrangement | Golem, Cyclops, and Ogre or Metal Golem and Lich |
The peddler Delec is here | ||
12 | Chamber of Woe | Lich | |||
13 | Chamber of Sorrow | Evil Eye | |||
14 | Chamber of Resolution | Cockatrice | |||
15 | Chamber of Inspiration | mobs | |||
16 | Chamber of Hope | Gorechimera |
Quests[]
- Fathom Deep - acquire 20 Wakestones
- Grave Danger - slay a Lich
- (Dark Arisen) By Royal Decree III - slay the 2 Dire Drakes in the Chamber of Fate
Pawn Status Travel Knowledge[]
- To achieve 3 stars in Everfall, a pawn needs to have obtained the necessary travel knowledge in both Pre-Dragon and Post-Dragon versions of the map. Therefore, exploring all of Everfall Post-Dragon may not grant 3 stars if Everfall Pre-Dragon wasn't explored properly.
- At least one full freefall from the hole in the Urban Quarter, where the fountain used to be is needed for a bit of knowledge. Do note that the pawn need to be falling alongside the Arisen until they reach the void who leads back to the top to obtain the knowledge. This may have to be done several times.
- Knowledge is granted Post-Game when traversing the landing near Everfall's exit, where the gate to the Pawn Guild is located.
- Knowledge is also granted in the Chamber of Hesitation, when entering Archydra's arena, but pawns will be commenting about the enemies.
- Knowledge is granted in the Chamber of Remorse, near the pawn Joye. A pawn in your party will comment about the situation of the pawns found there.
- Knowledge is also granted in the Chamber of Lament. Your pawn will comment about pawns found there.
- Knowledge is granted in the Chamber of Estrangement, when walking near the middle of the second area, next to the pawn Delec. Once again, a pawn will comment about the situation of the pawns found there. This should grant the 3rd star of knowledge if the pawn already obtained all the other bits. If the visit to the Archydra's arena in Chamber of Hesitation is left for last, one or more freefalls to the void should grant the 3rd star of knowledge while the pawn is falling.
- Consequently, full travel knowledge will be granted in different places for different people, and can even be granted mid-freefall.
Pawn Chatter[]
Main shaft
- "The world we knew is but a single leaf upon a vast tree..."
- "'Tis fearsome deep... Fit to pierce the very heart of the world."
- "'Tis shaft is the axis along which all turns... 'Tis the source."
- "We stand at the threshold to truth, and all beyond it..."
- "We fall, and fall beyond..."
- "We stand at the trunk of all the branching worlds. The very root..."
Chambers
- "Are we truly trapped here? Left to wander for all time..."
- " 'Tis the fate of all pawns who lose their masters."
- "What... What is this place?
- "They wander still, bereaved."
- "This place feels like no other I've known... Stay vigilant, Arisen."
Notes[]
- The Chamber of Confusion is only visitable once, and not after the Evil Eye that dwells there is defeated.
- The post-Dragon Everfall can be entered from either the lower entrance of the Pawn Guild or by jumping into the gaping hole in town center of Gran Soren.
- Monsters (such as Dragons, Cockatrices, Archydras and Evil Eyes) and chests within the Everfall will re-spawn every three (in-game) days.
- Use the grapple button to grab onto the ledge as it approaches, preventing Fall Damage when timed correctly.
- Fall damage in the post-Dragon Everfall is not the same as in the rest of Gransys. Face-planting onto ledges will only inflict a fixed 200 health of damage, regardless of the distance of the fall. Disregarding one's health in this manner to absorb minor injury will preclude the 9 second cutscene of the Arisen grabbing onto and climbing up the ledge platform. Pressing [start] will also skip the cutscene.
- Due to the high drop rate of Wakestone Shards and Wakestones in the Everfall, farming and selling them is a good way to make quick money.
- The drop rate of Wakestones is increased by holding the Dragon's Tears (Drake's Tear, Wyrm's Tear, Wyvern's Tear) in the Arisen's inventory.
- Some rare Everfall loot may be more easily found in Bitterblack Island chests with considerably higher rates or as cursed Bitterblack items. Most Everfall weapons may also be obtained by purifying a cursed Bitterblack Weapon Lv.1.
- Of the items found in the Everfall, only the Grisly Greaves; Grisly Bracers; Holy Cuisses; Crimson Gauntlets, Crimson Sabatons, Shadow Greaves, and Dark Lorica are not yet known to have been found on Bitterblack Isle.
- Even though you can interact with them, and has icon on the minimap, the locked gates and doors in all chambers are just purely visual. They cannot be unlocked in any way.
Trivia[]
- Purely for laughs, the citizens of Gran Soren may be grabbed and thrown into the Everfall with minimal consequences. Tossing Arsmith and Mountebank into the Everfall in this manner, however, will temporarily deprive the party of their services (until they re-spawn 7 in-game days later).
- The fifteen chambers of the Everfall are named after reactions or states of mind which can be caused by loss, in what is a plausible order of their coming.
- Chamber of Hope, being the last, may be a reference to saying "Hope dies last".
- Chests at circular rooms of Chamber of Estrangement, Chamber of Fate and Chamber of Resolution spawn separately for each enemy set and technically may be looted twice per visit.
See also[]
- Dragon's Dogma World and Lore, history and lore overview