|The Final Battle|
The Almighty Grigori
This is the final quest of the main storyline, in which the player faces The Dragon. This quest will activate upon defeating the two Wights to end Deny Salvation. A cutscene will play, showcasing The Dragon taunting the Arisen to face him atop The Tainted Mountain (The Greatwall).
Onward to the DragonEdit
- After the cutscene, pawns will suggest visiting the Dragonforged at Hillfigure Knoll, which is optional.
- Plant a Portcrystal at the Greatwall Encampment to return faster.
- Upon visiting The Dragonforged, he will bestow a Draconian Strategy Vol. 1 (which gives pawns combat knowledge to better fight The Dragon) and a Dragonleather Vest.
- Before returning to the Greatwall encampment, prepare the party for this epic battle. Bring health and stamina curatives. The support enemies ahead will be weak to Holy and Ice. The Dragon will be vulnerable to Dark and physical attacks. Climbing augments for the Arisen will be useful (specifically Adhesion and Arm-Strength). Wear Gloves of Might if possible to improve the Arisen's grip and climbing speed. There will be a lot of running ahead, so consider equipping the Athleticism augment to conserve stamina usage in the large arena.
- Since EVERYTHING the Arisen is wearing/wielding will be Dragonforged after this battle (regardless of its enhancement level), consider bringing along 2 different sets of equipment : The best equipment the Arisen needs to kill the Dragon and possibly a second set of equipment that the Arisen needs Dragonforged. As long as the Arisen changes their equipment before they land the final killing blow to the Dragon's heart, whatever the Arisen is wearing at the moment of the kill will be Dragonforged. Also be aware that the Arisen's equipped weapon(s) at the moment of the kill will determine the reward weapons at the end of this quest.
- To get to the Dragon, enter the castle and go straight ahead to the cell door leading downstairs to the Tainted Mountain. The staircase leading to the roof is no longer accessible.
Getting to the Tainted MountainEdit
- Upon entering The Tainted Mountain, it may seem familiar. This is the same area the previous Arisen, Savan, fought the Dragon at the very beginning of the game (before the character customization menu).
- At the bottom of the staircase will be 3 Geo Saurians, who are far more resilient than regular Saurians.
- Go down the ladder and slay 2 Succubi, capable of inflicting Curse and Blind.
- Further into the cave will be 6 more Geo Saurians, 3 of which are camouflaged on the pillars above. The other 3 are sleeping on the balcony atop the staircase (one is perched on a pillar near top of the staircase). This room also contains 4 chests, and 20,000 in Gold atop the pillars.
- Down the hallway is a short staircase leading to a large 2 story room containing 3 Hellhounds and 3 more Succubi. Hellhounds are surprisingly strong, able to unleash fireballs from their mouths with a very high knockdown ability. They can climb up to the second floor with ease and have the ability to drag and maul their prey. Ice and Holy are effective against them.
- Next is a corridor containing 8 relatively harmless Spiders, leading to a Grand Hall with a Gorechimera (a more powerful version of a regular Chimera). It can inflict debilitations and is weak against Ice (150% damage taken) and Holy (120% damage taken).
- After defeating the Gorechimera, stand on the 4 pressure plates around the room to open the next door. Once all 4 pressure plates have been activated, the large door will open leading to The Dragon, Grigori.
The Battle with the DragonEdit
- After entering the Dragon's Lair, there will be a monologue where the Dragon will give the Arisen an offer: Face him in battle or sacrifice their Beloved.
|If you chose to sacrifice your love, there will be a cutscene where you sit on the throne as Duke all alone. You can Retry afterwards and try to fight the Dragon. This also awards the Solitude Achievement/Trophy|
- The first part of the final battle with the Dragon involves escaping the temple. He will first try to collapse the temple on top of the Arisen and will give chase into the next room.
- After entering the next room unharmed, inflict damage by striking his heart. The Dragon will then fly off, and the Arisen must now pursue him.
- The Dragon will try to collapse the bridge the Arisen is standing on. Avoid the Dragon's fire breath by running as quickly as possible. Pawns will run be ahead, and they may possibly die during the pursuit. Aid pawns as soon as possible, as there is no Rift Stone to recover them ahead.
- There is a moment of respite inside the first connecting guard tower. Take a moment to recover stamina and open the treasure chests containing a Flame Skirt and Dragon Hide Bracers.
- While ascending the stairs of the second tower, there is an easy to miss chest on the left containing a Stalwart Earring (before reaching the rooftop with the ballistae).
- On top of the second tower will be three ballistae and 2 treasure chests. Quickly open the chests on the right to collect the Dragon Band and Champion's Bangles. Pawns can fire the ballistae and hit the Dragon's heart, so get to the chests as soon as possible. If the pawns do not make the shot, mount a ballistae and fire a bolt at the Dragon's heart. A cutscene will play where the Dragon strafes the second tower and destroys it.
- Now the Arisen has miraculously grabbed onto the Dragon's tail. Climb forwards toward the glowing "heart" on its back. Do not strike until the Arisen is positioned slightly forward of the "heart". A missed strike will push the Arisen slightly aft of the "heart" and the Arisen will need to climb further forward again. Occasionally, the Arisen will have to jiggle the L-stick to keep a hold on Grigori.
- After striking the "heart", the final showdown will commence on a wide open battlefield. Walk forward and gather the Noble Earring on the ground. At other gather spots throughout the arena will be a Harmonious Earring and an Exuberant Earring.
- The Dragon's heart is its main weakness. The organ must be exposed and attacked to inflict significant damage. Pawns may reduce the Dragon's heart to 1 HP, but only the Arisen can land the final killing blow.
- If The Dragon decides to fly away and attack from out of range, ballistae located around the rim of the battlefield can be used to ground it once more. Always aim for the heart.
- The Dragon is weak to Dark, not Ice or Holy. It is wise to have brought a Mage or Sorcerer who can enchant weapons with Dark and use attacks such as High Maelstrom.
- Melee Vocations can climb the Dragon and attack the heart, using Conqueror's Periapts and similar items to boost their strength. If climbing the Dragon, be sure to keep a reserve of Stamina restoring curatives (such as Large Mushrooms, Staminal Drench, Liquid Vim, Kept Giant Rank Fish and Kept Sour Ambrosial Meat). It's easiest to climb up from the Dragon's two rear legs, as he does not attack with them. Be careful when climbing his heart, because he can grab anyone on his chest and slam them into the ground.
- Maker's Finger arrow will kill The Dragon with a single shot to the heart. The Arisen will be able to see all the cutscenes as well as the credits. [Confirmed]
- Refer to The Dragon page for more specific tactical information.
- 65,000 G
- 80,000 Exp
- 60 Rift Crystals
- Crimson Dragon Scale
- Dragon weapons based on the weapons you have equipped at the killing blow:
- Dragon's Dogma (Sword)
- Dragon's Toll (Mace)
- Dragon's Bite (Longsword)
- Dragon's Repast (Warhammer)
- Dragon's Vein (Daggers)
- Dragon's Nous (Staff)
- Dragon's Wit (Archistaff)
- Dragon's Aegis (Shield)
- Dragon's Faith (Magick Shield)
- Dragon's Rancor (Bow)
- Dragon's Blink (Longbow)
- Dragon's Breath (Magick Bow)
- Every piece of equipment (excluding rings/earrings) the Arisen is wearing at the moment The Dragon is slain becomes Dragonforged regardless of its current enhancement level (stars), so prepare wisely. Does not apply to main pawn.
- The Arisen's Heart (only a story item, has no effect on gameplay)
- If the quest An Innocent Man has not yet been completed, be sure to first visit Cassardis and find Tomlin near the inn to help rescue his father before facing The Dragon.
- You can unlock the Solitude Achievement/Trophy by sacrificing your beloved. However, the game decides this is not the canonical ending, and asks you to retry once you unlock the achievement. Therefore, you can unlock the achievement and then reload to fight the Dragon. You must fight and defeat the Dragon in order to participate in post-game content. [Confirmed]
- While in the big arena where you have to finally defeat The Dragon, there are several chests and areas you can gather from. These gathering spots have been known to yield armor and weapons. (The gathering spots look like piles of rubble and armor bits, with a sword thrust into the ground amidst the debris.)
- It is possible to defeat the Dragon early in the first room. If this is accomplished, the Arisen will not have to run across the bridge, climb his back as he flies, or fight in the final arena. However, this will forgo acces to the chests containing a Dragon Band, Flame Skirt, Dragon Hide Bracers, and Champion's Bangles in the chests leading to the final arena. If the Arisen kills Grigori before reaching the final arena, the game goes straight to the cutscene reuniting the Arisen & Beloved. All of the Arisen's equipped items will be Dragonforged, the Gold and Experience Points will be awarded, but the Arisen will be unable to pick up any of the aforementioned loot (though they may be acquired later by other means).
- Grigori kidnaps your love interest once you complete the quest; Deny Salvation, and The Final Battle activates. There are strategies on how to ensure you end up with the character you want, such as lowering affinities prior to Deny Salvation. (Remember: The last person with whom you have yielded the maximum affinity will be the Arisen's "beloved".)
- Note that the Arisen's Bond only maxes out the affinity of the person you gift it to, therefore it does not lock in a love interest, as it is quite easy to get other maxes, especially those with multiple quests that affect their affinity (Selene, Quina, Mercedes, Madeleine, Aelinore, Fournival).
- ps3xbox360With the introduction of Dark Arisen, it seems if the player leaves The Tainted Mountain and quits the game after having activated at least one pressure plate but has not opened the door, it will become impossible to subsequently open the door and continue the game. [Needs confirmation.]