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The Ruins of Aernst Castle is a location in Dragon's Dogma.


Overview

This once impressive structure is located on a elevated outcropping by the southern coast south of the Vestad Hills. It has fallen into disrepair, and is now a base for bandit - a troop named the Iron Hammer Bandits led by one called Maul.

Much of the fort's structure is decayed, with broken doors and missing roofs, though its main walls still stand - the main gate leads north across a wooden bridge to the path up towards the Manamia Trail - there are also exits to the east and west. The main tower keep is ruinous.

The bandits have made camp in the castle's outer ward, and gather there at night. They also still make use of the main and side towers.

There is a jetty on the coast, accessed by a steep track from the castle.

Inhabitants

The bandits, led by Maul, each have names derived from weapons. They are Anelace, Basilard, Caravel, Claymore, Culverin, Falchion, Glaive, Hammer, Lance, Mace, Mercygiver, Pike, Ranseur, Sling and Voulge.

Loot

In chests :

Other

  • Wakestone Shard atop the remnants of the southwestern lookout tower facing the sea.
  • Ferrystone located on the tip of a boat at the jetty.
  • Additionally various items may be found about, a a considerable quantity of Cloudwine can be found in throughout the castle.

Quests

Notes

  • The bandit's at the fort are initially hostile, but will allow the Arisen entry once news of his or her fame reaches them.
  • The bandits at Aernst Castle are much like their counterparts, the female bandits at The Ruins of Heavenspeak Fort, and will not normally attack the Arisen unless provoked.
  • When provoked they will tell you to "Bogger off." or "Piss off." or "I'll bleed you dry.".


Gallery