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The Ruins of Aernst Castle is a location in Dragon's Dogma.


Overview

This once impressive structure is located on an elevated outcropping by the coast south of the Vestad Hills. It has fallen into disrepair and is now a base for the troop called Iron Hammer Bandits.

Much of the fort's structure is decayed, with broken doors and missing roofs, though its main walls still stand. The main gate leads north across a wooden bridge to the path up towards the Manamia Trail - the Ruin also has exits to the east and west.

The bandits have made camp in the castle's outer ward, and gather there at night. They can also be found on the main and side towers standing guard.

There is a jetty on the coast which can be accessed by a steep track from the castle.

Inhabitants

The bandits, led by Maul, each have names derived from weapons. They are Anelace, Basilard, Caravel, Claymore, Culverin, Falchion, Glaive, Hammer, Lance, Mace, Mercygiver, Pike, Ranseur, Sling and Voulge.

Loot

In chests:


  • Wakestone Shard atop the remnants of the southwestern lookout tower facing the sea.
  • Ferrystone located on the tip of a boat at the jetty.
  • A considerable quantity of Cloudwine may be found in throughout the castle.

Quests

Notes

  • The bandits at the fort are initially hostile, but will allow the Arisen entry once news of his or her fame reaches them after finishing the quest A Matter of Myrmidons.
  • The bandits at Aernst Castle are much like their counterparts, the female bandits at The Ruins of Heavenspeak Fort, and will not normally attack the Arisen unless provoked.
  • When provoked they will tell you to "Bogger off.", "Piss off." or "I'll bleed you dry.".


Gallery

Links