Dragon's Dogma Wiki
Register
Advertisement
This article is about a quest; for the ring itself, see Wyrmking's Ring.

The Wyrmking's Ring is a quest available in Dragon's Dogma.

Overview[]

"A thief made off with the duke's magick ring, a treasure of the realm. It must be reclaimed."

A Royal Orders Quest. The Arisen is informed by Aldous that Edmun Dragonsbane's ring has been stolen. Find the thief, and return the magick ring.

Walkthrough[]

This quest is obtained by speaking with Aldous in the Duke's Demesne and selecting the "Recover stolen item" questline.

The_Wyrmking's_Ring_(quest_walkthrough)

The Wyrmking's Ring (quest walkthrough)

(Speed run) Skip the conversations and proceed directly to the Ancient Quarry to confront Salomet. Pursue him to the Bluemoon Tower and recover the ring lying on the ground. Make a forgery at the Black Cat and give the Duke a forgery.

Learn More of the Thief[]

In order to find the thief, speak with some of the people in the Duke's Demesne. This is done in the following order:

  • Speak with Pering. He can usually be found strolling around.
  • Speak with Ser Gyles in the Observation Room or Storehouse.
  • Speak to Ambrose. Usually found close to the Duke
  • Speak with Aldous after all inquiries are complete.

Inquire About Salomet[]

Salomet is the alleged culprit, but his current whereabouts are unknown. Aldous suggests speaking with more Gran Soren citizens outside the castle.

Speak to Mellard who can usually be found in the Noble Quarter. He claims Salomet is in the Ancient Quarry.

First confrontation[]

Travel to the Ancient Quarry, and engage Salomet who is supported by four Bandits.

Once the fight is over, Salomet will escape. With Salomet gone, report back to Aldous in Gran Soren.

Renew Your Inquiry Into Salomet[]

Aldous suggests speaking with more townspeople. Head to Fountain Square in the Urban Quarter and speak with Brice. He reports that Salomet has been spotted fleeing to the Bluemoon Tower.

Final confrontation[]

The Wyrmking's Ring2

Upon defeat Salomet begins to drop the Wyrmking's Ring

Travel to the Bluemoon Tower and battle the Bandits opposing the way to the top of the Tower.

At the summit, the final battle with Salomet ensues. Salomet's offensive capabilities include Ingle, Comestion, Seism, Miasma, and summoning Skeleton Knights and Skeleton Lords, he also has a teleportation skill which allows him to escape attacks. Melee vocations may expect to be hampered by Salomet's teleportation when the Arisen closes the distance. Be persistent, as his teleportation around the battlefield will eventually cease.

Once Salomet is defeated, he will drop the Wyrmking's Ring near the cliff's edge. Pick up the ring, and any treasure and return to Aldous.

Ferry Back the Ring[]

Complete the quest by gifting either the Wyrmking's Ring, or a Wyrmking's Ring Forgery to Aldous.

Salomet battle tactics[]

  • Salomet teleports to three different locations at the tower's summit.
    • Near the southeastern staircase.
    • Near the opposite staircase entrance.
    • Near the treasure chest and Gold pouches.
  • In the absence of ranged attacks, skills that cover ground quickly such as sword user's Blink Strike or a dagger user's Biting Wind are of great help in hitting the sorcerer before he teleports.

Considerations[]

Quotes[]

Salomet, while falling down from the top of the Bluemoon Tower

"My -- talisman... M-my ring...!"

Notes[]

  • The Wyrmking's Ring is a useful item for spellcasters, and can be forged, allowing the quest to be completed whilst retaining the benefits of the ring.
  • The route to the top of the Bluemoon Tower will be opened by a second door leading to the left hand set of staircases becoming unbarred irrespective of whether the other door leading to the summit was opened during the quest Griffin's Bane.
  • If already in possession of a Wyrmking's Ring (or a Wyrmking's Ring Forgery) from a previous playthrough, the Arisen may gift it to Aldous at the beginning of the quest without confronting Salomet - return of the ring completes the quest.
  • Both enquiries with the townspeople on the location of Salomet may be skipped if the Arisen already knows where to go to find him.
  • (BUG) Ps3 x256px, 360 x256px In Dark Arisen Mellard can be spoken to before speaking to everyone in the Duke's Demesne. Despite him telling the Arisen where Salomet has run off to, it is still necessary to talk to everyone in order for the quest to update. The quest log will state that players must inquire about Salomet however the quest marker will never update.
    • To bypass this, go to the Ancient Quarry and the quest will continue normally.
    • Pc x256 In the PC version, the bug seems to have been fixed and the quest log now updates as intended.


MSQHD
Main
Quests
The End at the Beginning  · Harbinger of Destruction  · Newly Arisen  · Upon a Pawn
Call of the Arisen · A Rude Awakening · Off With Its Head ·A Matter of Myrmidons
Lure of the Abyss · The Cypher · A Fortress Besieged · Seeking Salvation · The Watergod's Altar
Come to Court · Griffin's Bane · Trial and Tribulations · Pride Before a Fall · The Wyrmking's Ring
Honor and Treachery · Reward and Responsibility · Deny Salvation · The Final Battle
Post-Game
Quests
A Warm Welcome · Fathom Deep · Final Judgement · The Great Hereafter
Advertisement