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The Wyrmking's Ring

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The Wyrmking's Ring
The Wyrmking's Ring1
Quest Overview
Quest Giver
Aldous
Prerequisite
Complete First Set of Royal Orders Quests
Reward
35,000 Gold
30,000 Exp.
40 Rift Crystals
Wyrmking's Ring
Type
Main Quest
Royal Orders Quest

The Wyrmking's Ring is a quest available in Dragon's Dogma.

This article is about a quest; for the ring itself, see Wyrmking's Ring.

ObjectiveEdit

A thief made off with the duke's magick ring, a treasure of the realm. It must be reclaimed.

Royal Orders Quest

You are informed by Aldous that Edmun Dragonsbane's ring has been stolen. Your task is to find out who stole it and to get the ring back.

WalkthroughEdit

This quest is obtained by speaking with Aldous in the Duke's Demesne and selecting the "Recover stolen item" questline.

Learn More of the ThiefEdit

In order to find the thief, speak with some of the people in the castle. This is done in the following order:

  • Speak with Pering. He can usually be found strolling around.
  • Speak with Ser Gyles in the storehouse
  • Speak to Ambrose. Usually found close to the Duke
  • Speak with Aldous after all inquiries are complete.

Inquire About SalometEdit

Salomet is the alleged culprit, but his current whereabouts are unknown. Aldous suggests speaking with more Gran Soren citizens outside the castle.

Speak to Mellard who can usually be found in the Noble Quarter. He claims Salomet is in the Ancient Quarry.

First confrontationEdit

Travel to the Ancient Quarry, and engage Salomet who is suppoted by six Bandits.

Once the fight is over, Salomet will escape.

With Salomet gone, report back to Aldous in Gran Soren.

Renew Your Inquiry Into SalometEdit

Aldous suggests speaking with more towns people. Head to Fountain Square in the Urban Quarter and speak with Brice. He reports that Salomet has been spotted fleeing to the Bluemoon Tower.

Second confrontationEdit

The Wyrmking's Ring2

Upon defeat Salomet begins to drop the Wyrmking's Ring

Travel to the Bluemoon tower and battle the Bandits opposing the way to the top of the tower,

At the summit, the final battle with Salomet ensues. Salomet's offensive capabilities include Ingle, Comestion, Seism, Miasma, and summoning Skeleton Warriors and Skeleton Lords, he also has a teleportation skill which allows him to escape attacks. Melee vocations may expect to be hampered by Salomet's teleportation when the Arisen closes the distance. Be persistent, as his teleportation around the battlefield will eventually cease. Ranged Vocations will have an easier battle, as Salomet may be shot from afar.

Once Salomet is defeated, he will drop the Wyrmking's Ring near the cliff's edge. Pick up the ring, and any treasure and return to Aldous.

Ferry Back the RingEdit

Complete the quest by gifting either the Wyrmking's Ring, or a Wyrmking's Ring Forgery to Aldous. Quest completes.


Salomet battle tacticsEdit

  • Salomet teleports to three different locations at the tower's summit.
    • A. Near the southeastern staircase.
    • B. Near the opposite staircase entrance.
    • C. Near the treasure chest and Gold pouches.
    • These teleports may be in a predictable pattern. Generally, Salomet's pattern will be A-C-B or B-C-A-B-A-C, but may differ.

ConsiderationsEdit

NotesEdit

  • The Wyrmking's Ring is a useful item for spellcasters, and can be forged, allowing the quest to be completed whilst retaining the benefits of the ring.
  • Slaying the Griffin early in Griffin's Bane (before it can escape to the Bluemoon Tower) does not close off the top of the Bluemoon Tower permanently. The barred "jail" door on the left at the tower of the tower stairs will automatically open for the Wyrmking's Ring quest.
  • If already in possession of a Wyrmking's Ring or a Wyrmking's Ring Forgery) from a previous playthrough, the Arisen may gift it to Aldous at the beginning of the quest without confronting Salomet - return of the ring completes the quest.
  • The enquiries with the townspeople on the location of Salomet may be skipped if the Arisen already knows where to go to find Salomet.

BugsEdit

  • ps329px-Icon ps3xbox36020px-Icon xbox360Mellard can be spoken to before speaking to everyone in the Duke's Demesne. Despite him telling the Arisen where Salomet has run off to, it is still necessary to talk to everyone in order for the quest to update. The quest log will state that players must inquire about Salomet however the quest marker will never update.
    • To bypass this bug, go to the Ancient Quarry and the quest will continue normally.


MSQHD
Main
Quests
The End at the Beginning  · Harbinger of Destruction  · Newly Arisen  · Upon a Pawn
Call of the Arisen · A Rude Awakening · Off With Its Head ·A Matter of Myrmidons
Lure of the Abyss · The Cypher · A Fortress Besieged · Seeking Salvation · The Watergod's Altar
Come to Court · Griffin's Bane · Trial and Tribulations · Pride Before a Fall · The Wyrmking's Ring
Honor and Treachery · Reward and Responsibility · Deny Salvation · The Final Battle
Post-Game
Quests
A Warm Welcome · Fathom Deep · Final Judgement · The Great Hereafter

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