Torpor is a debilitation in Dragon's Dogma which causes the afflicted's movement to be slowed down to less than half speed.


When afflicted by Torpor, the character's movement, spellcasting and attacks are slowed to a crawl. Even falling is slowed.

Torpor can be inflicted by the spell Lassitude, the Assassin skill Blunting Arrow, the Jewel of Time and by Rusted Weapons enhanced to 3 stars or higher. It can be self inflicted by consuming Rotten Ambrosial Meat, Rotten Grandgrapes, Cerulean Concoction or Violet Concoction.

Cockatrices, Sulfur Saurians, and Spider have a natural abilities to inflict torpor. Additionally Wights, Liches and Skeleton Sorcerers, Evil Eyes and the Gazer, Wyverns, Wyrms, Thunderwyverns, Frostwyrms and Cursed Dragons can inflict Torpor through spells.

Torpor will usually wear off after under a minute, or can be cured by Bottled Haste, Oak Leaf Oil, Interventive, Panacea, Halidom and any spell or object that grants Impervious.


For creature resistances, see List of Creature Debilitation Resistances.


Name  %
Dragonblood 25
Master Ring 71 to 90%
Nimble Earring 60
Preceptor Ring 41 to 60%
Virtuoso Ring 11 to 30%


  • Torpor is one of the most useful Debilitations in the game, capable of giving the Arisen a significant speed advantage.
  • glitch - the change in speed may cause follow up strikes of skills to miss - eg Toss and Trigger will generally miss with the powder blast on a torpored enemy - even free falling is slower when torpored.
  • Attacks, skills and spells that do not inflict torpor on the first strike may inflict torpor on successive strikes - if a creature is not immune to torpor it can be debilitated with enough strikes.
  • Once successfully inflicted, Torpor will last for 25 seconds.
  • The infliction of Torpor by rusted weaponry is likely a reference to the real world disease tetanus, which is often associated with rusty metal objects such as nails.