Torpor is a debilitation in Dragon's Dogma which causes the afflicted's movement to be slowed down to less than half speed.


When afflicted by Torpor, the character's movement, spellcasting and attacks are slowed to a crawl. Even falling is slowed.

Torpor can be inflicted by the spell Lassitude, the Assassin skill Blunting Arrow, the Jewel of Time and by Rusted Weapons enhanced to 3 stars or higher. It can be self inflicted by consuming Rotten Ambrosial Meat, Rotten Grandgrapes, Cerulean Concoction or Violet Concoction.

Cockatrices, Sulfur Saurians, Wights and Spiders can inflict Torpor.

Torpor will ususally wear off after under a minute, or can be cured by Bottled Haste, Oak Leaf Oil, Interventive, Panacea, Halidom and any spell or object that grants Impervious.

Equipment with Torpor Resistance

Name  %
Dragonblood 25
Master Ring 71 to 90%
Nimble Earring 60
Preceptor Ring 41 to 60%
Virtuoso Ring 11 to 30%


  • Torpor is one of the most useful Debilitations in the game, capable of giving the Arisen a significant speed advantage.
  • glitch - the change in speed may cause follow up strikes of skills to miss - eg Toss and Trigger will generally miss with the powder blast on a torpored enemy
  • Attacks, skills and spells that do not inflict torpor on the first strike may inflict torpor on successive strikes - if a creature is not immune to torpor it can be debilitated with enough strikes.
  • Griffins, Cockatrices, Eye creatures, GhostsSulfur Saurians, Living Armor, Death, The Dragon (Grigori), The Ur-Dragon and Daimon's Second Form are immune.
  • Once successfully inflicted, Torpor will last for 25 seconds.
  • The infliction of Torpor by rusted weaponry is likely a reference to the real world disease tetanus, which is often associated with rusty metal objects such as nails.