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Trial and Tribulations is a quest available in Dragon's Dogma.

Overview

"The merchant Fournival stands accused. Prove his guilt or innocence afore time run out."

A Royal Orders Quest. The quest becomes available from Aldous after the quest Come to Court. Aid Aldous in the prosecution of the suspected traitor Fournival.

Walkthrough

After obtaining the quest from Aldous, gather evidence to prove Fournival either guilty or innocent.

Trials and Tribulations (quest walkthrough for an "Innocent" verdict)

Trials and Tribulations (quest walkthrough for an "Innocent" verdict)

Fournival is held under house arrest by Ser Aerick and Ser Auguste - if spoken to he will promise to sell to the Arisen at the lowest possible price, if they can secure his release.

Collect Evidence

The Arisen has four days to complete the quest. Petitions must be gathered and a witness procured for the trial. Depending on the outcome of a few of the Arisen's previous quests, some evidence might be harder to acquire.

Once evidence or witnesses have been found they should be taken to Aldous who will then accept their testimony.

Quest updates will be received at 2 days remaining and 1 day (Near Deadline) remaining.

Evidence showing guilt

Finding Fournival guilty requires little effort; he will generally be found guilty if no evidence is provided.

Evidence showing innocence

Proving Fournival innocent requires the Arisen to supply sufficient exculpatory evidence. At least three statements must be acquired claiming his innocence to obtain an acquittal.

Verdict

The probable verdict can be inferred from pawn commentary after turning in a piece of evidence. On leaving the castle, a pawn with knowledge of this quest will comment (if all pawns in the party are familiar with the trial, then the Main Pawn will speak). The more evidence given for each outcome increases the chances of the corresponding verdict. Generally, three documents and the corresponding witness as to either guilt or innocence will cinch the result of the trial; the result is less certain if the Arisen turns in documents or testimony suggesting more than one outcome.

Once time for gathering evidence is up, go to Fountain Square where Ambrose will deliver the verdict on Fournival.

Afterwards report back to Aldous, and speak with him for the reward.

Outcomes

Fournival is proven guilty

"Wheras you have deceived your fellow man to sate your avarice, the court sentences you to life imprisonment!" Ambrose

Fournival is imprisoned and his daughter Symone moves to the Slums. Symone can be rescued from her plight by buying back Fournival Manor for her to live in, which costs 100,000 Gold.

Fournival is proven innocent

"You are cleared of all charges and released from bondage forthwith!" Ambrose

If Fournival is proven innocent his affinity with the Arisen will increase, and he will set lower prices on the items he sells, and ,on being proven innocent Fournival starts to sell the Magnanimous Cloak.

A favorable outcome also enables access to Escort Duty if not yet competed.

Notes

  • A verdict is decided even if no evidence is provided.  It is usually a guilty verdict.
    • It is thought that the verdict is random, but it is dependent on the amount of evidence given; the pawns' comments on exiting the castle after offering proof give some insight into the likely verdict, but they do not guarantee such a verdict will occur.
    • If the Arisen fails to turn in any evidence Aldous will make his displeasure plain.
    • Aldous' comments at the end of the quest make it plain he expected a guilty verdict.
  • While this quest is active, Fournival is held under house arrest, preventing any trade with him.
  • It is possible to submit evidence after the deadline for evidence has passed - Aldous will continue to accept evidence indefinitely until the verdict cutscene is triggered at the Fountain Square. Avoid the square to continue giving evidence after the deadline as such evidence will still be valid.
  • If innocence is to be proved it is a good idea to combine this quest with Supply and Demands as they have the same destination of Windbluff Tower.
  • If Fournival is found guilty he is sentenced to life imprisonment, however, he cannot be found in the Dungeon.

Potential problems

  • Speaking with Fedel while the quest The Conspirators is marked as the active quest will prevent Fedel from handing over his Petition. To circumvent this, mark Trial and Tribulations as the active quest.
  • Speaking with Ser Daerio while the quest Supply and Demands is marked as the active quest will prevent Ser Daerio from assigning a soldier as a witness. To circumvent this, mark Trial and Tribulations as the active quest.
    • The opposite can happen as well, speaking with Ser Daerio while Trial and Tribulations is marked as the active quest will prevent him from giving the quest Supply and Demands. To circumvent this, mark any quest other than Trial and Tribulations as the active quest.
  • The quest items Gift Ledger, and Chamberlain's Affidavit are also quest items for Trail of Corruption and Thanks Mislaid.

Trivia

  • The name of this quest is possibly a reference to Capcom's third Ace Attorney game "Phoenix Wright: Ace Attorney - "Trials and Tribulations" (wikipedia).  
 
MSQHD
Main
Quests
The End at the Beginning  · Harbinger of Destruction  · Newly Arisen  · Upon a Pawn
Call of the Arisen · A Rude Awakening · Off With Its Head ·A Matter of Myrmidons
Lure of the Abyss · The Cypher · A Fortress Besieged · Seeking Salvation · The Watergod's Altar
Come to Court · Griffin's Bane · Trial and Tribulations · Pride Before a Fall · The Wyrmking's Ring
Honor and Treachery · Reward and Responsibility · Deny Salvation · The Final Battle
Post-Game
Quests
A Warm Welcome · Fathom Deep · Final Judgement · The Great Hereafter