Unarmed Combat is combat without any primary weapon equipped - it consists of punches and kicks. Pawns with no weapon will not undertake any combat.


If the Arisen has no primary weapon equipped, they will instead resort to basic punches and a kick attack. Pawns without weapons equipped will generally stay out of battle and refuse to attack enemies. There are no fist-based weapons in Dragon's Dogma, so the only way to use unarmed combat is by unequipping the primary weapon. The damage done by unarmed attacks relies on the base Strength of the user, and it can be assumed that kicks and punches are classified as Blunt Damage.

Skill Description
Punch [Light Attack]. A right hook is thrown. An additional input will deliver a left hook.
Kick [Heavy Attack]. A forward kick. This is actually a fairly effective way of knocking back enemies.
Jump Attack [Jump] + [Light Attack]. A swipe made mid-jump.
Overhead Attack [Jump] + [Heavy Attack]. Both fists are brought down on an enemy from above.
Forward Roll [Primary Skills] + [Jump]. A dodge roll. A dagger-wielding vocation is required for this to be used.
Double Vault [Jump] x 2. A double jump. A dagger-wielding vocation is required for this to be used.

Whilst unarmed, the Draw and Sheathe commands are also present, and when toggled will change the stance. People will react the usual way to "drawn" fists as they would to a weapon, and the Watchfulness augment should work the same way also.

Secondary weapons such as Shields and Bows can still be used alongside regular unarmed attacks.


  • Some offensive weapon skills contain attacks that are performed essentially unarmed. These include:
  • As unarmed attacks deal Blunt Damage, a staff or archistaff wielding character may find their fists the best (or only) attack against a Golem's discs.


Unarmed combat demonstration

Unarmed combat demonstration

Level 200 Arisen with Strength 677 (unarmed). Equipped Augments : Clout, Vehemence, Ferocity, Eminence, Adhesion, Opportunism. Even with 2 equipped Bloody Knuckle rings, unarmed combat yields underwhelming results whether unleashing mounted, standing, or jumping attacks. Moreover, unarmed characters are unable to damage enemies vulnerable only to magic, such as a Living Armor's inner spectral aura.