FANDOM


Upon a Pawn is a quest available in Dragon's Dogma.


Overview

"You met a pawn, one of the race of wanderers from realms unknown. lead this mysterious immortal to the Enlistment Corps camp."

When walking near the gates of Cassardis for the first time after the Dragon attack, the Arisen comes upon a pawn. This mysterious being, human in appearance, is summoned by the nearby Rift Stone. He seems to bear a link with the Arisen and comes to join as a follower.

Adaro believes that more pawns are gathered in the Encampment and suggests the Arisen goes there and find out why this pawn came to Cassardis to offer the Arisen his services.

Walkthrough

This quests requires the Arisen to walk from Cassardis to The Encampment. On the way there, there'll be an option to save a peddler who is being assaulted by Goblins.

Make for the Encampment

Dragon's Dogma Upon A Pawn02:23

Dragon's Dogma Upon A Pawn

Upon a Pawn ~ Video Walkthrough

Once the Arisen comes close enough to the gates of Cassardis for the first time, a pawn appears and greets the player. He introduces himself as Rook and he is of the Mage vocation. He will accompany the player as their first pawn recruit and offers support as the Arisen wanders about Cassardis and the neighboring countryside.

Once the Arisen is ready to leave, exit Cassardis and Rook will lead the Arisen to the next portion of the quest. While the player is free to explore and wander about and search the area, the quest requires the Arisen to follow the Seabreeze Trail towards the Encampment.

Dragon's Dogma Dark Arisen Upon a Pawn03:54

Dragon's Dogma Dark Arisen Upon a Pawn

Save the Peddler (optional)

About a quarter of the way between Cassardis and The Encampment, the camera will shift to a lowly peddler, named Reynard, being attacked by Goblins. The Arisen is given the option to rescue him or ignore him. It is recommended to save Reynard as he will give the Arisen a Leather Cape as a reward and open up his questline, which includes easy access to some good items. Reynard also provides an enhancing service for upgrading equipment once the player reaches The Encampment.

Make for the Encampment

Whether or not Reynard is saved, make for the Encampment at the end of Seabreeze Trail for the quest to complete.

Quest Successful

The quest will complete once entering The Encampment. The next quest, Call of the Arisen will automatically start.

If Reynard was saved, he will be inside the Encampment after Call of the Arisen is completed.


MSQHD
Main
Quests
The End at the Beginning  · Harbinger of Destruction  · Newly Arisen  · Upon a Pawn
Call of the Arisen · A Rude Awakening · Off With Its Head ·A Matter of Myrmidons
Lure of the Abyss · The Cypher · A Fortress Besieged · Seeking Salvation · The Watergod's Altar
Come to Court · Griffin's Bane · Trial and Tribulations · Pride Before a Fall · The Wyrmking's Ring
Honor and Treachery · Reward and Responsibility · Deny Salvation · The Final Battle
Post-Game
Quests
A Warm Welcome · Fathom Deep · Final Judgement · The Great Hereafter