Dragon's Dogma Wiki


3,201pages on
this wiki


"Then you have come...Very well, Arisen."

Legend tells of an immensely powerful undead dragon that appears in the Everfall beneath Gran Soren. The Ur-Dragon encounter in Dragon's Dogma takes two forms, a static offline battle, and an asynchronous online encounter, where players and their parties from around the world compete online to take down the Ur-Dragon. Defeating the Ur-Dragon online requires multiple encounters, but all players who inflict damage on the Ur-Dragon are eligible to receive rewards. Over time, as players contribute their effort towards the common goal, the Ur-Dragon's global health will decline. Eventually, when the Ur-Dragon is killed by the first Arisen, the Ur Dragon will go into a "grace period". The Ur-Dragon will appear with very little to no health and one to fifteen hearts will be brightly lit. If anyone enters the Chamber of Lament during grace period, they will have a chance to kill the Ur Dragon and gain great rewards, along with other loot, and have every item currently equipped on the Arisen Dragonforged. All active hearts must be destroyed in one round to get the kill. This "grace period" is short and when over, a new generation is spawned. All slayers of the Ur-Dragon have their names and play times recorded in the Hall of Fame. Offline players will still be able to take on the Ur-Dragon alone, but receive different rewards. The Ur-Dragon is essentially an optional end-game boss, located Beyond the Rift.

The Ur-Dragon's appearance is the same as The Dragon, but with a gray/lavender palette. However, unlike The Dragon, the Ur-Dragon has thirty "hearts" located all over his body, which will glow as the Arisen or their Pawns approach the area. Each time a heart is destroyed, the area around it will rot and fall, revealing the Ur-Dragon's true form. Destroying hearts is the most effective way to inflict damage to the Ur-Dragon, and doing so will make the Ur Dragon drop plenty of valuable materials.

If the player has participated in killing the Ur-Dragon, the next time they enter the Chamber of Lament while online (or immediately if the player has achieved a kill) a cut scene pointing to the loot will play; loot not collected after exiting the Chamber of Lament will vanish.

Both online and offline modes, the Ur-Dragon must be defeated within 10 minutes and will fly away once the allotted time runs out. Fortunately, the offline Ur-Dragon's health will not reset, though the online Ur Dragon's health resets back to 0.1 during Grace if it is engaged in multiple rounds.

Information and Stats

General Info

Type Monster / Undead / Dragon / Boss
Experience gained

Base Exp of 150,000
Can be more or less depending on a few factors such as:



Health Attack Defence Magick Attack Magick Defense Weight
1,470,000 3,600 380 1,300 380 100,000kg

(*) The above stat values are only applicable for the OFFLINE Ur-Dragon.

(*) The Ur-Dragon is immune to all debilitations as well as spells that do not inflict direct damage, such as Exequy.

Damage Taken

Slash Bash
100% 100% 75% 75% 75% 125% 30%

Online Ur-Dragon's Damage Cap

The round ends when the Ur-Dragon flies away after 10 minutes of battle.

If "Accessing server ..." does not appear at the top right of the screen at the end of the round, the maximum damage cap has been exceeded.

An "exceeded" round will have no effect on the online Ur-Dragon's health, thereby nullifying the damage inflicted by the party during the last 10 minutes.  Either leave the arena before the 10 minutes have elapsed or restrain the party's attack to inflict less damage during the round. This is an individual judgment call, dependent on the party composition of vocation and level. 

The Online Ur-Dragon's damage cap was determined to be approximately 27-29 million in damage per round in December 2012. This translates to typically 0.10 to 0.20 of a health bar, which can vary from generation to generation, though it will almost always be within that range. This is to prevent characters with altered damage stats from instantly killing the online Ur.

It has been reported consistently and on multiple occasions-- since approximately Generation 6-- by players with highly altered stats attempting to quickly kill the online Ur, that they cannot and do not send the online Ur into Grace, nor do they affect its overall health. This is a fact applicable to both consoles' Ur Dragons.  


Attack Type Description
Backdash and Fireball Mag A quick leap backwards followed by a fireball launched at its previous location.
Fire Breath Mag A stream of fire is let loose from its mouth. Can be shot straight forward while walking, or in a stationary sweeping motion in front of it.
Fiery Drive By Mag Flies into the sky and then dives past a target, breathing fire at the ground near them as it passes. The Dragon initiates multiple passes before landing again.
Flame Eruption Mag Rears up on its hind legs to charge energy and then unleashes a large stream of fire in front of it, sending out smaller fireballs which drop around the initial impact site. Possibly the Dragon's most powerful attack.
High Bolide Mag 10 meteors indiscriminately barrage the battlefield, inflicting Fire damage upon any characters they strike.
High Frigor Mag/Status Three spires of ice inflict Ice damage and propel characters into the air, potentially freezing them.
High Levin Mag A series of rapid lightning bolts which inflict Lightning damage and Thundershock.
High Petrification Mag/Status Invokes a magic fog which turns those who enter it into stone (Petrification).
Holy Furor Mag The Ur-Dragon remains motionless for a short period, and then unleashes a sigil which inflicts Holy damage upon any characters caught within the large nimbus of light.
Long Range Fireball Mag When perched upon the faraway tower, the Ur-Dragon will shoot long-range fireballs at the party. This consists of one fireball per person in the party, for as many rounds as there are persons in the party; e.g., if there are four people in the party, the Ur-Dragon will shoot four rounds consisting of one fireball aimed at each person for a total of sixteen shots, the last one always aimed at the Arisen. This can be interrupted by inflicting enough damage on the roosting Ur-Dragon's existing hearts; a successful shot will make it scream and then it will fly back down to the arena floor.
Body Slam Phys Flies straight up into the air and then quickly drops straight down, slamming into the ground on all four legs, crushing anyone beneath it.
Dive Phys A powerful lunge from the air.
Fly Back Phys Will fly backwards to create distance from the party, potentially inflicting crushing damage if it lands on any characters.
Grab (Arisen) Phys The Arisen is grabbed and violently smashed into the ground.
Grab (Pawn) Spec A Pawn is grabbed and inflicted with Possession, causing the Pawn to attack the Arisen.
Maul Phys When climbing near the mouth the Dragon may attempt to swallow the Arisen, inflicting tremendous damage over time until freed by wiggling the L-stick.
Stomp Attack Phys A powerful attack with its two front paws, one after the other, triggered by a character's close proximity to the Ur's front feet.
Sweeping Backhand Phys A sweeping blow with either one of the front "arms" (paws) which knocks targets away from its body, inflicting heavy damage.
Tail Sweep Phys The Dragon quickly spins around while breathing fire, striking any targets within a wide radius around its feet and dislodging any characters on its tail.
Tail Whip Phys A powerful sweeping attack aimed at characters standing behind the Dragon's rear flank and dislodging any characters holding onto its tail.
Roar Spec/Status A roar which knocks the party back, inflicts Skill Stifling (preventing the use of skills for a short period), cancels all stat boosts, and immediately slays all Pawns within range.
Wind Buffet Spec Flaps its wings to repulse the party backwards with high force winds (but dealing no damage). The Wind Buffet will disrupt any skill charging, spell charging, and bow aiming while this attack in occurring.

Pawn Bestiary Knowledge

Please refer to the Pawn Bestiary Knowledge section on the Drake's page.

  • The Draconian Strategy scrolls grant knowledge for all Dragonkin enemies, including the Ur-Dragon.
  • Strike the head as the Ur-Dragon's mouth starts to blaze with the fire for its breath weapon. This interrupts the Ur-Dragon's attack.
  • Enemy Specific - Weak against Holy enchanted weapons, skills and spells. Extremely resistant to Dark, moderately resistant to Fire, Thunder and Ice.

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing (not driving it away) the Ur-Dragon 15 times, be it Online or Offline, and regardless of who in the party delivers the death blow, either with their own Arisen or while travelling with others.

Item Drops and Rewards

Drops from Destroyed Hearts

Item Head Wing Foreleg and Hindleg Palms Chest and Stomach Tail Other
Dragon Scale 5% - 5% 10% 10% 15%
Putrid Dragon Scale - 10% 10% 30% 30% 40%
Dragon Horn 5% - - - - -
Great Dragon Horn 30% - - - - -
Dragon Claw - - 10% - - -
Great Dragon Claw - - 40% - - -
Great Dragon Fang 30% - - - - -
Great Dragon Alula - 50% - - - -
Sour Ambrosial Meat 5% 5% 5% 5% 5% 5%
Rotten Ambrosial Meat - 5% 5% 5% 10% 8%
Indurated Dragonsblood - - - 15% 15% 2%
Golden Egg - - - 10% - -
Wakestone Shard - - - 10% - -
Wakestone Shard - - - - - 5%

Rewards (Upon Defeat of the offline Ur-Dragon)

(One of three weapons will be rewarded upon the Ur-Dragon's defeat. 20 Wakestones will always be rewarded.)

Weapons Other

Note: All items currently equipped by the Arisen will have a chance of being Dragonforged upon death of the offline Ur-Dragon. Please refer to the Dragon Forged page for percentage chances.

Dogma UR Loot

Loot available in the Ur-Dragon's Chamber, following its defeat

Online Rewards

Four weapons are chosen at random from the full Weapon table together with one Mask and the three pieces of the Abyssinal Armor set.

For an offline Ur-Dragon kill, only one out of three weapons are awarded: Ascalon, Volant White or Heaven's Keys, which are the weapons used by the three basic vocations. An offline kill does not earn a Mask or armor.

Weapons Other
Note: Not all weapons will drop upon death, up to four are rewarded.

Additional Online Rewards Upon Achieving a Kill

Rewarded only to those who achieved an online Ur-Dragon kill. Slayers of the Ur-Dragon receive the three armor pieces, one of the four masks and up to four weapons randomly chosen from the full weapon/shield table.


Note: All items currently equipped by the Arisen will be Dragonforged upon death of the online Ur-Dragon, regardless of enhancement level. This is 100% certainty, no chance involved.  

There is a limit on how many objects can be present at one time in the Chamber of Lament.  If the online Ur is killed quickly, then it is very likely that the accumulated material drops from the destroyed hearts will negatively affect the number of weapon/shield reward drops. 



The Messiah - earned by defeating the Ur-Dragon either offline or online.

Video: Unlocking "The Messiah" Achievement/Trophy

Messiah Trophy02:10

Messiah Trophy

"The Messiah" Trophy~Achievement

Entrance Locations

The Ur-Dragon has two distinct entrances from which he can be reached:

  • The Chamber of Lament in the Post-Game Everfall, located on the south-east side of the wall (based on the on-screen compass). If the mini-map is locked, the marker is in the northern-most or 12:00 position on a clock. The Chamber is located approximately half-way down the Everfall, at the 4:00 position. Orient the Arisen's head to 4:00 while falling and look for the distinctive broken-bridge appearance of the Chamber of Lament.

Speculation and Rumors

  • The health bar of the online Ur-Dragon is not fully accurate:
    • There is a generally accepted theory that there are at least 4 versions of the Ur Dragon on different servers, each with their own health points, thus the varying amounts of HP when you enter the Chamber of Lament. When one of these versions dies, all servers will sync and a Grace Period will start. There are instances when there is a big difference between the health points of different versions. To prevent players from concentrating on the Ur-Dragon with the lowest HP, the server will redistribute Ur-Dragon's health by syncing all versions approximately every half-hour. This syncing has been witnessed and verified.
      • Example: Depleting 1/8 of the Ur-Dragon's total online health, may not represent 1/8 of his total health according to the server which tracks his status.
      • There is no guarantee the player will summon the same version/instance when commencing the next round.
    • A theory has been proposed that his total health is divided among the number of players fighting him at one time.
      • Example: If the Ur-Dragon has 100 health and 10 players are fighting him then 10 health will be displayed on each player's game. Whereas if only five players are fighting him 20 health will be displayed on each game.
    • A separate theory has been proposed that when a heart is destroyed the damage is redistributed among the other hearts. This would give the illusion that he is being healed when in reality all damage is being accounted for, just rearranged.
    • The Maker's Finger can do lesser or more damage to the Ur Dragon depending on the concentration of HP in the targeted heart.
      • Example: The most HP is concentrated in the Center Back, Chin, Rear Lower Leg and Ribcage (under the wing joints) hearts. Hitting lesser hearts with a Maker's Finger may only affect the health bar by 10%; however if a greater heart is hit then the Ur-Dragon's health can lower as much as half a health bar. Maker's Finger damage is accounted and applied as soon as it has been discharged, separately from the rest of the round's damage.
      • Do not use a Maker's Finger prior to the online Ur Dragon's introductory rear and roar. It can and will ignore its effect, and additionally cancel stat boosts applied at the beginning of the round. During Grace, it is easier to destroy a heart and THEN use a Maker's Finger on a heart in a difficult location such as the tail or chin, since while it is writhing on the ground, the more difficult hearts are significantly easier to hit.


  • With each new generation the Ur-Dragon grew stronger. However, this was capped on both consoles' online Ur Dragon between Generations 100-120.
  • The Ur-Dragon has an ability to petrify enemies. It is shown as a black spell being cast from the dragon's left hand. On rare occasions if hit with its Fire Breath attack, there is a slim chance for Petrification. Despite how rare the occurrence is, it can be devastating; keep curatives such as Panaceas, Cockatrice Liquors, or Secret Softeners on hand.

Heart Locations

Ur-Dragon Heart Locations

Tactics (General)

  • Click here Ur-Dragon Class Strategies for vocation-specific tactics for the Arisen.
  • Vulnerable to Holy enchanted weapons (such as the Ascalon sword, Heaven's Key daggers, Cursed Light sword, Totem Mace, Dwells-In-Light longsword, etc.).
  • Immune to all debilitations (Torpor, Silence, Blind, etc.).
  • To maximize the party's damage output, consume up to four Tagilus's Miracle potions at a time to approximately double the entire party's physical damage when fighting the Ur-Dragon. Also consume up to four Salomet's Secret potions at a time as well to approximately double the magic attack of the entire party (especially if the party is wielding magic or Holy enchanted weapons). Consuming more than four of each type of stat boosting potion at a time is needlessly redundant (stats can only be stacked up to four uses).
  • Focus all attacks on the brightly colored, glowing hearts spread throughout its body (see chart above). Hearts are slightly hidden purple spots at first, red when exposed, and upon being destroyed will glow white temporarily and then vanish while depositing two to three item drops on the ground.
    • Some hearts will require Fighters & Warriors to climb the Ur-Dragon.
    • The wing tips are unreachable by climbing - however the tips can be hit from the ground at certain points, allowing Fighters & Warriors to target them.
  • Observe the color of the blood that comes out when attacking the weak spots. If it is purple, then damage is being done. If it is white/gray then NO damage is being done. Brown blood is spilled when attacking a dead area.
  • The Stability augment is very useful against all Draconic enemies. All wind attacks are nullified, meaning that one cannot be blown over backwards or interrupted while casting spells or charging skills. Bitterblack Isle L3 Armor, specifically Boots and Greaves, can have the enhancement "Prevents wind from affecting mobility" which can take the place of Stability.
  • Stamina augments like Potential, Endurance, Athleticism (for running), Arm-Strength (for climbing) and Proficiency (non-arrow physical attacks) can be helpful since this battle is a grueling marathon, not a sprint. Gloves of Might add speed and grip when climbing. Stamina curatives like Mushroom Potage, Sour Ambrosial Meat, Staminal Drench, and Giant Rank Fish are also recommended.
  • Try to engage the Dragon exclusively from the West side of the arena as it lessens the chance the Ur-Dragon will fly up to its roosting perch and launch fireballs at the Arisen. This also wastes precious time in an Online encounter, especially during Grace Period.
  • The Holy Furor spell can be blocked with a shield provided the Arisen has sufficient stamina; executing a Perfect Block will Deflect or Reflect damage back at the Ur-Dragon. A Perfect Block consumes no stamina.
  • The wing buffet attack can also be Perfect Blocked or blocked by a Shield or Magick Shield, preventing knock down from the high winds generated by its wings.
  • The Ur-Dragon's left arm can be easily staggered while it attempts to cast a spell; the Ur-Dragon's right arm can be easily staggered when attempting to Possess a pawn. This interrupts the Ur Dragon's attempts at Possession or spell-casting.

Tactics (Pawn-specific)

  • Pawns can land the final blow to slay the Ur-Dragon (online and offline). The Cursed Dragon can also be slain by a pawn, however all other Dragonkin will only die by the Arisen's hand.
  • Fighter and Warrior pawns are not recommended as party members due to their lack of effective ranged attacks. Mages are not recommended as party members for this fight because of a lack of effective offensive spells and defensive orientation means they do not contribute to the party's success.
  • Strider pawns are the fastest climbers and should ideally wield Heaven's Key daggers, Thousand Kisses and the climbing augments Adhesion and Opportunism for this fight. If the pawn also has a strong magickal dagger attack, remove the bow to encourage climbing over bow use. Re-hire to return the pawn's bow. 
  • Ranger pawns are excellent at long range attacks.  The Revenant Wail longbow is more effective here than the Dragon's Glaze due to its permanent Ice enchantment. If possible, equip the pawn with Tenfold Flurry as their sole bow skill, as it is the most practical Ranger bow skill against the Ur-Dragon. Equipping two strength rings to enhance the power of Tenfold Flurry is recommended. If the pawn also has a strong magickal dagger attack, the bow can be removed to encourage climbing over bow use. Re-hire to return the pawn's bow. A Ranger is particularly effective in the Chamber of Lament because it will not be missing dagger strikes due to Brain Splitter's less-effective targeting on the Ur Dragon's fast-moving legs; Cutting Wind is a superior skill in this fight.
  • Sorcerer pawns equipped with High Fulmination can add considerable damage when other party members climb the Ur-Dragon. High Bolide is also an effective Sorcerer spell for pawns against the Ur-Dragon. High Maelstrom, despite sometimes blocking the player's view, can easily stun-lock the Ur-Dragon.
  • Mage pawn attack spells are of little use against the Ur-Dragon, so if a Mage accompanies the party, Holy Affinity and High Anodyne should be their primary function in this fight, but unless the Ur-Dragon is continually stun-locked by climbers, a Mage or Sorcerer will not cast affinities during an Ur Dragon round. A Legion's Might staff will make a Mage pawn virtually immortal with its unique ability to auto-resurrect a Mage wielding it. This allows the Arisen to focus on attacking and not running around to revive this particular pawn. All that said, Mage is not a good choice as a party member for this fight as the need for high damage outweighs the Mage's support duties; if the party has group healing curatives, pawns will instantly use enough of them to instantly save a party member from a blow that would ordinarily result in death.  This happens faster than a Mage can cast a spell or a human hand can open inventory.
  • The Stability augment will prevent the Ur-Dragon from disrupting pawns while they spellcast or charge skills. Bitterblack Isle L3 Armor, specifically Boots and Greaves, can have the enhancement "Prevents wind from affecting mobility" which serves the same function as the Stability augment.
  • Be sure to give pawns health and stamina curatives so the party may press the attack unabated. Giving pawns group curatives (like Mushroom Potage and Balmy Incense) will automatically refresh the party's health and stamina during the battle. This will allow the Arisen to focus on attacking, interrupted only periodic buffing the party's strength and magic with Tagilus's Miracles and Salomet's Secrets and attacking or monitoring climbers' stamina to refresh it with Mushroom Potage .

Health Status Tracking (Online)

There are online communities that provide helpful health tracking, generation level, and/or grace period for the Ur-Dragon:

  • The official Dragon's Dogma Japanese webpage tracks the Ur-Dragon generation number. It states that the page will update every hour so there will be differences in the actual condition that players see. It also states that allowances should be made for server maintenance. The PS3 and XBox 360 generation information is provided in separate links. Each link provides the generation and the time of the most recent update. There is also an Arisen recruiting slogan that changes periodically such as "The Ur-Dragon has descended. Are Arisens going to appear to challenge it?" or "Many Arisens are in the midst of a challenge. They are seeking additional support."
  • Capcom's Pawn Community Website
  • The wiki's front page

The following Gamefaq sites currently maintain/communicate active updates through individual forum posts:

Grace Period

Once the online Ur-Dragon has been slain by the first player, it will be set to a dead status (Grace Period). When the Ur-Dragon is summoned during Grace, it will have about 0.1 health showing on its healthbar and randomly have anywhere from one to fifteen hearts. If all hearts are destroyed in one round, that player has killed the online Ur-Dragon. There is no limit as to how many players can kill the online Ur-Dragon when it is in Grace. The Grace Period is variable in length; currently the PS3's Grace period is 40 minutes, but the Xbox Grace period is two hours. Grace is over once the next generation of Ur-Dragon is spawned.


  • As the Ur-Dragon takes damage to each location on its body, those locations begin to look tattered and rotten. When the Ur-Dragon is disemboweled, it drops pieces of Ambrosial Meat and other parts of its body on the ground.
  • Ur-Dragon item drops (when a heart is destroyed) will eventually disappear if neglected for too long, or if too many drops are on the field at the same time.
  • Hitting the Ur-Dragon out of the air when he is about to breathe fire will cause the Ur-Dragon to collapse as if a heart has been destroyed.
  • In Hard Mode, the game automatically switches to Normal Mode when the player enters the Chamber of Lament to battle the online or offline Ur-Dragon. Upon exiting the Chamber of Lament, the game's difficulty will automatically revert back to Hard Mode.  Hence, the Ur-Dragon's intelligence, behavior (A.I.), difficulty, and rewards are the same for Hard, Normal and Easy Modes.
  • Killing the Ur-Dragon alone with the Bezel Crown bow will yield massive experience points. However this is extremely hard to do normally since the weapon does very little damage, thus an effective strategy to adopt is to use a more powerful bow until the Ur-Dragon's health is low, then switch to the Bezel Crown to destroy the last heart or two. It is recommended to have it at least Dragonforged. Use Liquid Vims so the increased loss of stamina will not get in the way. Note that in Dark Arisen the Bezel Crown was nerfed from 5x XP to 2x XP, making it entirely less desirable in terms of Weal as its stamina drain is unchanged.
  • The Maker's Finger arrow will NOT automatically kill the Ur-Dragon, but only destroy a single heart weak spot when perfectly aimed. If money is not an issue, use the Bezel Crown bow along with a Maker's Finger for the last heart to yield maximum experience points. Be CERTAIN that it is the last heart, since the Maker's Finger only destroys one heart, and only ONE can be carried at a time. Note that in Dark Arisen the Bezel Crown was nerfed from 5x XP to 2x XP, making it entirely less desirable in terms of Weal as its stamina drain is unchanged.
  • Capcom officially stated that the Online Ur-Dragon DOES NOT HEAL. The accepted theory is that the Ur-Dragon's "recovery" is simply an illusion created by the process by which the Ur-Dragon's total health is divided between multiple instances. There is no guarantee that one will summon the same Ur-Dragon instance for the next round; hence the illusion of recovery if the next Ur-Dragon summoned is a different instance with more health than the last one.


  • There are some reports of the Wakestones not appearing next to the Rankings tablet if the loot cutscene that is shown after the Ur-Dragon's defeat is skipped. The cause of this still unknown, and isn't guaranteed.
    • It is advised to just let the cutscene play out in its entirety before continuing. Saving in the Chamber of Lament and then reloading will usually cause the Wakestones to reappear.
      • Note: With a little luck you can tap even 40 Wakestones with this method, though there are reports that there will be no Wakestones awarded with the next kill.
  • It is possible that, when the Ur-Dragon does his special attack "Fiery Drive By" and is shot from the air by a ranged attack, he will fall to the ground and clip through it completely making it impossible for the player to attack the Ur-Dragon. Exiting the chamber and re-entering will restart the fight as normal. This can also happen while airborne from and towards the faraway tower from where he will use his "Long Range Fireball" attack.
  • If too many loot pieces are on the arena floor when the online Ur-Dragon is killed, one can receive less than eight loot bags. Capcom has said there is a finite number of objects that can appear in the Chamber of Lament. This was a particular problem during the two festivals since the Ur-Dragon's hearts were so easily destroyed.
  • The online Ur-Dragon can be interrupted right in the middle of its leap backwards, only to hang in the air flapping its wings and flinching/screaming. This puts the Ur-Dragon out of effective range of shortbows and all Warrior/Fighter attacks. If the Arisen is on the Ur Dragon, simply stop attacking for a moment and it will land.


  • The Ur-Dragon has multiple pieces of dialogue it can speak when arriving in the Chamber of Lament.
  • "Arisen... I know you well..."
  • "You would rise against me once more?"
  • "Then you have come...Very well, Arisen."
  • "Accept your fate."
  • "Cede your life to me..."
  • "Madness calls, my puppet." (When trying to possess a Pawn)
  • "You...Truly, you are worthy...." (Death)
  • "Even I cannot stay you..." (Death)

Around Wikia's network

Random Wiki