- "Directs the pawn to act in a way such that it might focus on strategies to give his allies advantages."
The Utilitarian inclination interacts symbiotically with good levels of pawn Bestiary knowledge - behaviour purely from Utilitarian is subtly different from that of a pawn acting purely on good bestiary knowledge.
This inclination can be raised by the Arisen focusing on using support skills and enchantments - for melee classes this includes grappling, whilst as a spellcasters casting enchantments raises this inclination's priority. It can also be raised by using the item Utilitarian's Elixir.
Utilitarian Fighter pawns will grapple enemies; whilst bow using pawns may favour bow skills that debilitate; spellcasters will use enchants, may spell synch with other spellcasters, and may use other support skills, such as Grapnel.
If a pawn has 100% foe knowledge in its Bestiary, Utilitarian-prime pawns will act as a team in coordinating their attack strategies. One will 'call' the tactic in battle chatter, then pawns will follow through. This makes a devastatingly effective team, however, the downside is that Utilitarians will listen for a tactic call that does not come if it is hired into a non-Utilitarian prime party.
- Utilitarian + Medicant: This combination is useful for a Mage Pawn with Boons or Spellscreen as they tend to buff the Arisen and other pawns much more than without it. While one would think that this Inclination should be set as Secondary, with Medicant as Primary if the Mage pawn is intended as a healer (Anodyne/Halidom), with Medicant as Primary, they will often not cast Boons at all, due to the stronger imperative to heal even slightly-hurt party members. (Utilitarian = Boons, Medicant = Healing).
- Utilitarian + Pioneer: This pairing works well with ranged pawns such as Rangers or Striders as it tends to encourage the pawn to chase down flying enemies, but if crowd control abilities are set, the AI tends to prioritize them, and this can be used to great effect. If Pioneer is set as primary, crowd control is used less.
- Utilitarian + Guardian: A pawn with this setup will strive to use its abilities in the best way to protect its master. For example, a Fighter pawn will regularly use Shield Summons/Shield Drum when any enemy targets the Arisen, but will still change tactics as appropriate when fighting varied monster types. This can also cause pawns to use more crowd control abilities. Keep in mind that due to Guardian the pawn will do nothing if no enemy is within close range to endanger the Arisen.
- Utilitarian + Nexus: This functions almost identically as with Guardian, except that instead of the Arisen, a pawn with this setup will use its abilities in the best way to protect its fellow pawns. For example, a Fighter pawn will regularly use Shield Summons/Shield Drum when any enemy targets the other pawns, but will still change tactics as appropriate when fighting varied monster types. This can also cause pawns to use more crowd control abilities. Keep in mind that the AI can sometimes have difficulty choosing which pawn to aid and is not to be trusted to make the best choices. If the inclinations are reversed for Nexus as primary, this will have the pawn regularly rush between the other pawns on the battlefield, which can be very useful for a tank, but can confuse the Strider/Ranger AI.
- Utilitarian/Challenger/Mitigator: This combination encourages unison spellcasting between multiple Sorcerers when equipped with the correct spells. A team of Sorcerers with this inclination setup will cast spell after spell in perfect unison, if given the same spell list. Sorcerers and Mages are the only vocations that benefit from Utilitarian-prime when the pawn's Bestiary knowledge is incomplete.
- Utilitarian-prime casters will always commence battle by casting an elemental buff.
- See also Pawn Inclination troubleshooting