A smaller version of the Evil Eye, they look like a floating Eyeball with no eyelids and no tentacles attached.
Information and StatsEdit
|Locations||The Everfall: Chamber of Sorrow, Chamber of Apprehension|
Bitterblack Isle: Gutter of Misery (Pre-Daimon), The Black Abbey (Pre-Daimon), Forsaken Cathedral, Rotwood Depository (Post-Daimon) and The Bloodless Stockade (Post-Daimon)
|Health||Attack||Defence||Magick Attack||Magick Defense||Weight|
|Barrier||Spec||Erects a defensive shield to protect itself from all damage (can be broken with enough magic attacks). The Vile Eye cannot cast magic while the shield is maintained.|
|Charge||Phys||Charges forward while maintaining its barrier.|
|High Ingle||Mag||Casts three fireballs at the party.|
|Ocular Magick||Mag||The Vile Eye lowers its barrier and emits a Petrification beam. It can also cast Levin and Frazil in the same manner.|
Related quests Edit
- Destruction (slay 10 Vile Eyes)
For full information, refer to the Pawn Bestiary Knowledge page.
Enemy specific :
- Vulnerable to damage only when casting spells
- Can be picked-up when knocked down to the floor and used to attack other ennemies
- Weak to Holy.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 75 Vile Eyes either with their own Arisen or while travelling with others.
- Strong against Fire, Ice, Thunder, and Dark magic & enchanted weapons.
- Weak against Holy enchanted weapons and physical attacks.
- Immune to all debilitations.
- Has relatively low HP and is easy to stagger.
- The magical barrier is completely impenetrable (like the Evil Eye). Wait until the Vile Eye begins to spellcast before attacking it.
- Use bows or dash skills like Burst Strike or Cutting Wind to quickly close the distance once the Vile Eye drops its magical barrier and begins to spellcast.
- Mages & Sorcerers : Since magic does very little damage to Vile Eyes, magic vocations have two attack options. Use the heavy physical staff strike when Vile Eyes lower their shields to spellcast, or use Comestion (preferably with the Emphasis augment) to knock them skyward and interrupt their spellcasting.
- Sorcerers :
- Vile Eyes are extremely susceptible to Miasma when they lower their shields. Cast and hold Miasma until the Vile Eye drops its shield to spellcast, then unleash the spell to quickly slay groups of Vile Eyes caught within the area of effect.
- Maelstrom is generally ineffective against Vile Eyes, but is useful for herding them together to follow up with a Miasma combination attack (especially when fighting the Evil Eye spawn group in the Pre-Daimon Rotunda of Dread).
Tactics (Defensive) Edit
- The primary, general defensive strategy in Dragon's Dogma is to first eliminate all weaker enemies first.
- Beware its Petrification gaze. Wear Petrification resistant armor if possible. As a backup, bring Cockatrice Liquor or Secret Softeners to cure Petrify. The Sorcerer's High Voidspell and the Magick Archer's Great Ward Arrow can cure Petrify as well. One Sobering Wine will clear all debilitations and status effects from the party and provide an additional ninety seconds of immunity from all debilitations and negative status effects.
- If picked up while stunned or knocked down, the Vile Eye can be used to inflict Petrification upon enemies via a light that the Vile Eye will produce. Doing so will gain your Pawn knowledge.
- The Vile Eye bears a strong resemblance to the Beholders of the Dungeons & Dragons role-playing game.