Character Weight
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Added by NDenizen
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Encumbrance limit | SS | S | M | L | LL |
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| Very Light | <10 kg | <10 kg | <15 kg | <20 kg | <20 kg |
| Light | 10 kg | 10 kg | 15 kg | 20 kg | 20 kg |
| Average | 20 kg | 20 kg | 25 kg | 40 kg | 45 kg |
| Heavy | 30 kg | 40 kg | 45 kg | 55 kg | 70 kg |
| Very Heavy | 35 kg | 45 kg | 55 kg | 65 kg | 85 kg |
| Over | 40 kg | 50 kg | 65 kg | 75 kg | 100 kg |
Notes:
- Heavier classes activate pressure plates faster
- SS classes can enter Goblin Holes
- Heavier classes will immobilize targets when you grab them to hang on. (ex: Harpies can't fly off with you)
- The lighter your class the longer you can hold on to targets
- The Leg-Strength skill is more effective for LL and L class characters
- The Sinew skill is more of an % increase to lighter characters because of their lower starting carry weight.
- Taller characters can reach places a smaller character will have to double jump to reach or can't reach at all (This is untrue. Smaller characters are able to grab ledges that 'appear' to be far out of reach, and a character that is as tall as possible can only grab ledges that are at neck height when jumping.)
- Different body parts also change your height and weight
- The larger and taller your character the larger the hit box
- Walking speed is changed by height not weight and run speed never changes.
- Taller characters can wade out into the water farther without their lantern going out.
- Taller characters have longer weapon reach.
- The weight of your character effects the difficulty of traveling through Windworn Valley. If your character is too light, you may have to grab onto a pawn or other such item, or just carry more items in your inventory.