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Character Weight is a concept in Dragon's Dogma.

Overview

The amount a character weighs not only determines the appearance of a character but also affects its stats. The weight of a character has a significant effect on its encumbrance, climbing speed, and stamina usage and regeneration. 

Lighter characters will prove to be quick and energetic while larger characters can hold more items without losing performance and will find it easier to lift and throw items, and grapple enemies and other characters. Medium weight characters will strike a healthy balance between all these categories.

Character weight is affected by a number of factors, the main ones being Character Height, character build, and musculature.

In addition to a character's weight's minor influence on stamina use (such as when running) and regeneration, weight, or more specifically the weight class is the major factor in carrying capacity and henceforth in encumbrance - encumbrance has a much greater effect generally on stamina use and is a major factor on movement speed.

Character
Weight[1]
Weight
Class
Base
Stamina[2]
Stamina
Restoration[3]
Stamina
Consumption[4]
Climbing
Speed
Knockback
Resist
Maximum
Encumbrance
Under 50 KGs SS 500 53/s (125%) 110% Very Quick Very Small 40 KG
50 - 69 KGs S 520 48/s (115%) 105% Quick Small 50 KG
70 - 89 KGs M 540 42/s (100%) 100% Moderate Moderate 65 KG
90 - 109 KGs L 560 38/s (90%) 95% Slow High 75 KG
Over 109 KGs LL 580 31/s (75%) 90% Very Slow Very High 100 KG
  1. When naked
  2. Base Stamina at level 1.
  3. Percentages relative to Medium Weight
  4. Such as when running, greatly modified by Encumbrance


Notes

Heavier characters

  • Able to activate pressure plates faster.
  • Hitbox is likely to be bigger; smaller classes have a correspondingly smaller hitbox.
  • Able to grapple and immobilize targets better.
  • Harpies can't fly off with a heavier class clinging to its legs, or fly more slowly
  • Able to move with less effort through Windworn Valley
  • The Leg-Strength skill (reduce encumbrance level by one) is more effective for heavy characters because for them the difference in mass between encumbrance levels is greater.

Lighter characters

  • Likely to have a smaller hitbox.
  • Movement when hanging onto a harpy is quicker
  • The Sinew skill is a proportionately larger percentage increase to lighter characters because of their lower default carrying capacity.

General

  • Different body parts also can change the character's height and weight.
    • The heaviest and lightest builds are not the tallest or shortest, though the difference is small.
  • Walking and jogging speed is affected by leg length, and so by Character Height. Both are affected by encumbrance.
  • Run speed is only affected by encumbrance.