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Wight

Wight is a Enemy in Dragon's Dogma.


"Serve me, minion!"



Description

The Wight is a higher level Undead, and is of the Mage class. Wights wear a heavily worn out Dalmatica and Crowned Hood along with a mask that covers half of their skeletal face. All Wights wield the Plucked Heart Archistaff. They are always in flight, which makes them difficult targets.

QUOTE DD2
" Wights are born as a result of sorcerers who, in pursuit of immortality, subject their own bodies to forbidden magicks and are cursed to live even in death.

Unlike skeletons, which are propelled by nothing more than inorganic impulses, wights clearly possess their own minds, losing none of their intelligence or sorcery after death. All of the magicks which they use are powerful and, thanks to their former lives as sorcerers, it takes little time for them finish their incantations.

Wights can even summon undead and skeletons to serve them strategically, using their magic to make these servants stronger and provide them with protection. Wights are usually seen floating in the air thanks to their powerful magicks and they are agile as well. Since their bodies are already dead, they are unfettered by pain or exhaustion and you will wish to avoid prolonged battles with these monsters.

It is said among adventurers that wights are what become of sorcerers who desired to know the truth of all the world. They have only rarely been sighted and one theory is that they put barriers up to hide themselves from the undeserving, thus unworthy adventurers will never even see them.
"
―Capcom official description

Information and Stats

Type
Undead / Summoner
Experience
gained
Base Experience of 2,100(verify)

Can be more or less depending on a few factors such as:

Location

Gransys at Night

The Everfall (Post-Dragon)

Bitterblack Isle

Items


Stats

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
6000 280 230 500 250  ??
Resistances Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
110% 130% 45% 45% 45% 150% ~1%
Information from  : Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' , and from in-game testing..


Attacks

Attack Type Description
High Levin Mag Casts 3 tongues of lightning at your party. Getting hit will cause Thundershock. Some Wights only use a special single hit Levin.
High Frigor Mag Casts 3 giant ice spires at your party. Knocks you into the air if you get hit. Only some Wights cast this.
Lassitude Mag/Status Casts a magickal fog at a designated location that will Torpor anyone lingering in it for too long. Only some Wights cast this.
Summon Undead Spec Summons Undead minions to attack. Summoned monsters can include: Undead, Undead Warriors, Skeletons, Skeleton Mages, Stout Undead, Skeleton Warriors.
Maelstrom Mag Conjures up a massive tornado that draws targets and allies into its core and throws them in the air (for additional fall damage). Wights only cast this after they have been hit. Looks like Levin when charging.
Silentium Mag/Status Casts a field that will inflict Silence on those caught inside for too long. Only some Wights cast this.
High Miasma Mag/Status Casts toxic fog that damages those passing through it, can inflict Poison on anyone lingering in it for too long.
Unholy Anodyne Mag/Spec Casts a field of red magic that heals its summoned allies just like Anodyne. The Wight can sometimes fly through this and heal itself with a similar effect as High Anodyne, as the Wight dons a reddish aura as it floats around.

Tactics

  • Weak against and Holy enchanted weapons and spell.
  • Weak against Blunt weapons, including arrows.
  • Vulnerable to Silence.
  • Vulnerable to Torpor
  • The Wight is unlikely to cast Maelstrom when the Arisen is within close proximity.
  • Once the summoned Undead are defeated, the Wight will descend in order to summon. Take advantage of this as Wights are the most susceptible to damage while summoning.
    • When near ground and summoning attacks may inflict quintuple damage on the wight.
  • StridersRangers and Assassins: Silencer Arrows or Blast Arrows are the bane of any Wight.
  • Dealing enough damage will knock the Wight out of the air, leaving them temporarily vulnerable on the ground.

Pawn Bestiary Knowledge

  • Weak to Holy
  • Silence them (may not be needed)
  • Witness them casting most (if not all) of their spells. Unequip pawn weapons if needed.

There is a scroll that will grant knowledge for this enemy: Wight Tactics

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 30 Wights either with their own Arisen or while travelling with others.

More information can be found on the Pawn Bestiary Knowledge page.

Notes

  • If the Arisen wishes to rapidly accumulate experience points early in the game then fighting the Wight's summoned minions whilst not defeating the Wight allows this. Use Weal effect items to double experience point gain. Unequip pawn's bows and staves to prevent ranged attacks on the Wight.
  • Wights will re-spawn after around five in-game days.
  • In The Bloodless Stockade, it is not unheard of to see a Wight get stuck behind a pillar and an archway making it rather difficult to hit the main body with arrows. If this happens move closer and attack to cease its casting, or move away far enough so the Wight moves itself away from its cover.

Trivia

  • The Wight's voice in-game is treated as a Sound Effect.
  • When casting Unholy Healing, the Wight speaks a phrase in Latin.
  • The Wight in the Chamber of Anxiety speaks in both Latin and English when casting spells and also has the most health of any Wight in game with 3 full bars of health and slightly higher defenses, albeit it is still weaker than a standard Lich.
  • Wights will often laugh if the Arisen or his/her Pawns are hit by its attacks, most commonly if hit by Levin.
  • During the Main quest; Deny Salvation, players see two Salvation magick users being turned into Wights, which gives an insight of what is required to become one. They are stabbed with a mysterious dagger and dragged to an eldritch abyss-like vortex from which they emerge as wights.
  • Wights sometimes state that they are in pain and wish to be destroyed by adventurers, which is ironic as they cast deadly magicks against the party.

Quotes

  • "End my misery."
  • "A new sacrifice."
  • "From death comes freedom!"
  • "From death comes peace!"
  • "Taste sweet death!"
  • "What a fool dares defile this place?"

When casting spells:

  • "Death and Destruction!" (Levin)
  • "None can survive annihilation..." (Maelstrom)
  • "Fools must be punished!" (Maelstrom)
  • "Rot away!" (When casting Miasma)

When Summoning:

  • "Destroy these fools!"
  • "Fight at my side!"
  • "Serve me, minion!"

Bitterblack Isle - Bloodless Stockage:

  • "Who dares disturb my solitude..."

Gallery

External links

  • Wight www.dragonsdogma.com