Wight is a Enemy in Dragon's Dogma.

"Serve me, minion!"


The Wight is a higher level Undead, and is of the Mage class. They are always in flight, which makes them difficult targets.

" Wights are born as a result of sorcerers who, in pursuit of immortality, subject their own bodies to forbidden magicks and are cursed to live even in death.

Unlike skeletons, which are propelled by nothing more than inorganic impulses, wights clearly possess their own minds, losing none of their intelligence or sorcery after death. All of the magicks which they use are powerful and, thanks to their former lives as sorcerers, it takes little time for them finish their incantations.

Wights can even summon undead and skeletons to serve them strategically, using their magic to make these servants stronger and provide them with protection. Wights are usually seen floating in the air thanks to their powerful magicks and they are agile as well. Since their bodies are already dead, they are unfettered by pain or exhaustion and you will wish to avoid prolonged battles with these monsters.

It is said among adventurers that wights are what become of sorcerers who desired to know the truth of all the world. They have only rarely been sighted and one theory is that they put barriers up to hide themselves from the undeserving, thus unworthy adventurers will never even see them.
―Capcom official description

Information and Stats

General Info

Type Undead / Monster / Boss
Experience gained

Base Exp of 2,100

Can be more or less depending on a few factors such as:


Gransys at Night

The Everfall (Post-Dragon)

Bitterblack Isle



Attack Type Description
High Levin Mag Casts 3 tongues of lightning at your party. Getting hit will cause Thundershock. Some Wights only use a special single hit Levin.
High Frigor Mag Casts 3 giant ice spires at your party. Knocks you into the air if you get hit. Only some Wights cast this.
Torpor Mag/Status Casts a field of Torpor that will slow down anyone inside it for too long. Only some Wights cast this.
Summon Undead Spec Summons Undead minions to attack. Summoned monsters can include: Undead, Undead Warriors, Skeletons, Skeleton Mages, Stout Undead, Skeleton Warriors.
Maelstrom Mag Conjures up a massive tornado that sucks targets toward it friend and foe alike and juggles those unfortunate to get caught almost always causing death from being in the air for so long. Wights only cast this after they have been hit. Looks like Levin when charging.
Silentium Mag/Status Casts a field that will inflict Silence on those caught inside for too long. Only some Wights cast this.
High Miasma Mag/Status Casts a field the will drain life and Poison anyone caught inside for too long. Causes Poison.
Unholy Anodyne Mag/Spec Casts a field of red magic that heals its summoned allies just like Anodyne. The Wight can sometimes fly through this and heal themselves with a similar effect as High Anodyne, as the Wight dons a reddish aura as it floats around.


Health Attack Defense Magick Attack Magick Defense Weight
10,000 ? ? ? ? ?

Damage Taken

Slash Bash Fire Ice Thunder Holy Dark
 ?  ? 45% 45% 45% 150% ~1%


  • Weak against and Holy enchanted weapons and spell.
  • Weak against Blunt weapons, including arrows.
  • Vulnerable to Silence.
  • Vulnerable to Torpor
  • The Wight is unlikely to cast Maelstrom when the Arisen is within close proximity.
  • Once the summoned Undead are defeated, the Wight will descend in order to summon. Take advantage of this as Wights are the most susceptible to damage while summoning.
    • When near ground and summoning attacks may inflict quintuple damage on the wight.
  • StridersRangers and Assassins: Silencer Arrows or Blast Arrows are the bane of any Wight.
  • Dealing enough damage will knock the Wight out of the air, leaving them temporarily vulnerable on the ground.

Pawn Bestiary Knowledge

  • Weak to Holy
  • Silence them (may not be needed)
  • Witness them casting most (if not all) of their spells. Unequip pawn weapons if needed.

There is a scroll that will grant knowledge for this enemy: Wight Tactics

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 30 Wights either with their own Arisen or while travelling with others.

More information can be found on the Pawn Bestiary Knowledge page.


  • If the Arisen wishes to rapidly accumulate experience points early in the game then fighting the Wight's summoned minions whilst not defeating the Wight allows this. Use Weal effect items to double experience point gain. Unequip pawn's bows and staves to prevent ranged attacks on the Wight.
  • Wights will re-spawn after around five in-game days.
  • In The Bloodless Stockade, it is not unheard of to see a Wight get stuck behind a pillar and an archway making it rather difficult to hit the main body with arrows. If this happens move closer and attack to cease its casting, or move away far enough so the Wight moves itself away from its cover.


  • The Wight's voice in-game is treated as a Sound Effect.
  • When casting Unholy Healing, the Wight speaks a phrase in Latin.
  • The Wight in the Chamber of Anxiety speaks in both Latin and English when casting spells and also has the most health of any Wight in game with 3 full bars of health and slightly higher defenses, albeit it is still weaker than a standard Lich.
  • Wights wear a heavily worn out Dalmatica and Crowned Hood along with a mask that covers half of their skeletal face.  All Wights wield the Plucked Heart Archistaff.
  • Wights will often laugh if the Arisen or his/her Pawns are hit by its attacks, most commonly if hit by Levin.
  • During the Main quest; Deny Salvation, players see two Salvation magick users being turned into Wights, which gives an insight of what is required to become one. They are stabbed with a mysterious dagger and dragged to an eldritch abyss-like vortex from which they emerge as wights.
  • They sometimes speak to the player in a heavily distorted voice.
  • Wights sometimes state that they are in pain and wish to be destroyed by adventurers, which is ironic as they cast deadly magicks against the party.


  • "End my misery."
  • "A new sacrifice."
  • "From death comes freedom!"
  • "From death comes peace!"
  • "Taste sweet death!"

When casting spells:

  • "Death and Destruction!" (Levin)
  • "None can survive annihilation..." (Maelstrom)
  • "Fools must be punished!" (Maelstrom)
  • "Rot away!" (When casting Miasma)

When Summoning:

  • "Destroy these fools!"
  • "Fight at my side!"
  • "Serve me, minion!"

Bitterblack Isle - Bloodless Stockage:

  • "Who dares disturb my solitude..."