Wights are born as a result of Mages who, in pursuit of immortality, subject their own bodies to forbidden magicks and are cursed to live even in death.
Unlike skeletons, which are propelled by nothing more than inorganic impulses, wights clearly possess their own minds, losing none of their intelligence or sorcery after death. All of the magicks which they use are powerful and, thanks to their former lives as Mages, it takes little time for them finish their incantations.
Wights can even summon undead and skeletons to serve them strategically, using their magic to make these servants stronger and provide them with protection. Wights are usually seen floating in the air thanks to their powerful magicks and they are agile as well. Since their bodies are already dead, they are unfettered by pain or exhaustion and you will wish to avoid prolonged battles with these monsters.
It is said among adventurers that wights are what become of Mages who desired to know the truth of all the world. They have only rarely been sighted and one theory is that they put barriers up to hide themselves from the undeserving, thus unworthy adventurers will never even see them.
It is a higher level Undead, and is of the Mage class. They are always in flight, which makes them difficult targets.
|High Levin||Mag||Casts 3 bolts of lightning at your party. Getting hit will cause knock down status. Some Wights only use a special single hit Levin.|
|High Frigor||Mag||Casts 3 giant ice spikes at your party. Knocks you into the air if you get hit. Only some Wights cast this.|
|Torpor||Status||Casts a field of Torpor that will slow down anyone inside it for too long. Only some Wights cast this.|
|Summon Monster||Spec||Summons monster minions to attack the party. Summoned monsters can include: Undead, Undead Warriors, Skeletons, Skeleton Mages, Stout Undead, Skeleton Warriors.|
|Maelstrom||Mag||Wights conjoures up a massive tornado that sucks targets toward it friend and foe alike and juggles those unfortunate to get caught almost always causing death from being in the air for so long. Wights only cast this after they have been hit. Looks like Levin when charging.|
|Silentium||Status||Casts a field that will inflict Silence on those caught inside for too long. Only some Wights cast this.|
|High Miasma||Status||Casts a field the will drain life and Poison anyone caught inside for too long. Causes drenching.|
|Unholy Healing||Mag/Spec||Casts a field of red energy that heals it's Summoned monsters just like Anodyne, except it doesn't heal your party. The Wight can sometimes fly trough this and heal themselves taking a similar effect as High Anodyne as the Wight will now don a reddish aura as he floats around.|
- When the Wight is casting his infamous Maelstrom it will look as if he is casting a very long Levin, when you see this the Wight should be your top prorioty as the Maelstrom has the capability to kill in a single cast. (Tested a confirmed 1HKO with a 115 Mystic Knight in Dragonforged Chimeric plate with 3584 HP)
- Range attacks with Holy element are recommended to knock them out of the sky.
- Fire attacks are also decently effective.
- Keep killing the undead the Wight summoned until the wight tries to summon another batch of undeads, which it lowers itself into melee range to do so. Wights are most suspectible to damage when summoning undead.
- Blunt attacks are very effective once you can hit them in melee range.
- It is recommended to always be near the Wight as much as possible as he will not cast Maelstrom as long as you are close to him. (Needs confirmation)
- Striders, Rangers, and Assassins with Silencer arrows are the bane of any Wight. Blast arrows with the 3, 5 & 10 fold ability can then make short work of the Wight without fear of being hit by his spells. (Tested with a level 2 solo Strider)
- Miasmic Haunt.
- On the river bank near the Nameless Falls at night.
- Two are encountered during the main quest, Deny Salvation.
- In the area south of the Greatwall Encampment with the stone coffins at night.
- The Everfall (Post-Game).
- The Wight's voice in-game is treated as a Sound Effect.
- When casting his healing the Wight speaks a phrase in Latin.
- The Wight in the Chamber of Anxiety speaks in both Latin and English when casting spells and also has the most health of any Wight in game with 3 full bars of health & slightly higher defenses. Albeit still weaker than a standard Lich.
- Wights wear a heavily worn out Dalmatica and Crowned Hood along with a mask that covers half of their skeletal face, all Wights wield the Plucked Heart Archistaff.
- Wights will often laugh if the Arisen or his/her Pawns are hit by his attacks. (Most commonly if hit by Levin)
- During the Main quest, we see two Salvation members being turned into Wights, which gives an insight of what is required to become one.
- They sometimes speak to the player in a heavily distorted voice. Any quotes should be added to the quotes section.
- "End my misery"
- "A new sacrifice"
- "From death comes freedom"
- "Death and Destruction" (When casting Levin)
- "None can survive annihilation" (When casting Maelstrom)
- "From death comes peace"
- "Destroy these fools!" (When summoning minions)
- "Fight at my side" (When summoning minions)
- "Serve me minion!" (When summoning minions)
- "Rot away" (When casting Miasma) (Needs slight confirmation)
- "Taste sweet death"
- "Fools must be punished!" (When casting Maelstrom)