Dragon's Dogma Wiki
Register
Advertisement

Wilted Forest is a location in Dragon's Dogma.

Description[]

"A desolate place where the Undead are known to prowl at night. It is home to The Abbey, where Sisters of The Faith ensconce themselves in quiet contemplation. Quite why they chose such a remote and dangerous location is unknown. Of course, it may be that in times past the forest was a far safer place".

The Wilted Forest is a small forested region to the west of Gran Soren. As the name suggests, the trees here appear to be dead or dying, and are devoid of leaves.

The Abbey is the only human habitation within the forest, home to a number of nuns; to the northwest of it is the Prayer Falls - northwest across the forest river is the Cursewood.

The forest is home to Deer, Spiders, and Crows during the day - on the southeastern part a band of Bandits have made their camp, and set up Tripwires - at the southern edge, close to the north entrance to The Ancient Quarry is a pack of Goblins and a Chimera.

At night the entire area 'erupts' with the undead of all types as well as two Ogres that replace the Chimera and a further two Ogres just northwest of the Abbey.

Loot[]

For loot north of the forest path and loot near the river, see Cursewood and Deos Hills.

Plant species native to the forest are :

Three Cursed Carvings can be found in the wood, but once only. Further Cursed Carvings may occasionally be found in the chest nearest to the Prayer Falls.

Map
Wilted forest chests
Chest Loot Chest Loot
1 Cursed Carving (common), Monk's Periapt, Circlet, Summery Cowl, Bandit Stalkers, Feather Cape 2 Harspud Juice, Pickled Mushrooms, Desiccated Herbs, Coin Pouch
3 Angel's Periapt, Conqueror's Periapt, Demon's Periapt, Monk's Periapt, Large Coin Pouch 4 Angel's Periapt, Conqueror's Periapt, Mage's Periapt, Monk's Periapt, Large Coin Pouch
5 Light-Cure, Interventive, Bottled Haste, Coin Pouch

A Weapon Pile on rocks to the north may yield : Trusty Sword, or Dragon's Spit; and another Weapon Pile on rocks just south may yield a Common Archistaff, or Rusted Archistaff.

6 Light-Cure, Interventive, Bottled Haste, Coin Pouch

A nearby Weapon Pile may yield : Trusty Sword, Dragon's Spit

7 Angel's Periapt, Conqueror's Periapt, Demon's Periapt, Large Coin Pouch 8 Foreign Knife, Dragon's Spit, Coin Pouch
9 Angel's Periapt, Conqueror's Periapt, Demon's Periapt, Mage's Periapt, Coin Pouch, Large Coin Pouch 10 Light-Cure, Interventive, Bottled Haste, Coin Pouch
11 Light-Cure, Interventive, Bottled Haste, Coin Pouch 12 Foreign Knife, Dragon's Spit, Coin Pouch
13 Crimson Glare, Common Archistaff, Bronze Gauntlets, Mahogany Cape, Cleansing Earring

A Wakestone Shard lies next to a grave nearby

14 Salomet's Secret, Decoction of Bandlily, Goldbean Grind, Silverwheat Paste
15 Light-Cure, Interventive, Bottled Haste, Coin Pouch 16 Harspud Juice, Pickled Mushrooms, Desiccated Herbs, Coin Pouch
17 Foreign Knife, Dragon's Spit, Coin Pouch 18 Blast Arrow, Blinder Arrow, Oil Arrow, Poison Arrow, Silencer Arrow, Sleeper Arrow, Coin Pouch
Other Loot
! Cursed Carving
+
Forest path weapon piles

Several paths cross the woods. One to the east has several Weapon Piles along its length. From north to south the better items are :

  1. Reinforced Longbow, Lantern
  2. Common Archistaff, Rusted Archistaff
  3. (near an Ore deposit) Ironclad Staff, Angel's Periapt
  4. Ironclad Staff, Angel's Periapt
  5. (on high ground overlooking the path) Reinforced Longbow, Lantern
  6. Throatcutters
  7. Ironclad Staff, Angel's Periapt
  8. Off the path, southeast corner (tucked in behind behind a large rock) rarely yields Throatcutters

Note : The paths are unmarked on the in-game map, shown as dotted black lines on the map above

Quests[]

Quests requiring the slaying of creatures that inhabit the forest at night:

Pawn Chatter[]

"I hear aught moving about the wood..."
"An abbey, here? It seems a dangerous place for such pursuits."
"How deep do you suppose it is?"
"What evil does this sense of foreboding portend?"
"A wealth of materials lies close, I believe. Let's have a look."
"Monsters..? Or bandits, else?

Notes[]

Gallery[]

Advertisement