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Wraith is an Enemy in Dragon's Dogma: Dark Arisen.

Overview

Wraiths are Ghosts with a red hue. Their attacks are like those of other ghosts: they can possess their victims, draining their health as well as instantly send an already unconscious pawn to the Rift. The possession attack is especially dangerous when the victim's health is low - at high health the onset and damage is slow and rather weak. Wraiths may inflict debilitations like Drenched or Curse by rushing their incorporeal form through their target.

Like other ghosts, Wraiths are resistant Dark, weak against Holy magick, and immune to physical damage except when possession an ally.

Type
Ghost
Experience
gained
Base Experience of 3000

Can be more or less depending on a few factors such as:

Location

Bitterblack Isle Pre-Daimon

Post-Daimon

Items
 


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
6000 500 700 1800 650 incorporeal
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
immune § immune § 100% 100% 100% 150% 20%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.
  • § Except when possessing a victim

Attacks

Attack Type Description
Light Possession Spec Grabs onto a target's head, and drains small amounts of health for around half a minute afore leaving its host, and causing knockdown. Whilst possessing an ally, it is vulnerable to physical attacks.

Whilst in possession of a host, the creature restores its health.

Heavy Possession Spec Grabs onto the head and upper body of a target, and drains large amounts of health every few seconds until its host dies. Whilst possessing a host, the ghost is vulnerable to physical attacks.

Usually a wraith will use the Light Possession attack before using the more powerful health drain.

The amount of damage done appears related to the host's core stats of strength, magick, and or defense, and is not mitigated by elemental or possession resistances, or by magick defense.

Fade Spec The Wraith will fade out of this plane to avoid damage for a time. When it reappears, it will be where it was before.
Floating Charge Spec This is the primary mode of moving. It will rush at targets, staggering and potentially causing Curse as well as Drenched.

Tactics

  • Weak to Holy enchanted weapons and spells.
  • Any vocation may defeat Wraiths quite easily through the use of Throwblasts: Wait for their possession attack (look for their "arms") and move within range so they can latch on, or wait for a Pawn to be possessed. Then equip a Throwblast and either aim for the possessed Pawn or a nearby object. This typically kills the possessing Wraith in a single hit.
  • Characters caught by the clinging attack of a Wraith may be freed by striking them or by shooting the Wraith with arrows. Alternatively, Explosive Barrels and other enemy strikes may also get rid it.
  • Keep an eye on pawns and listen for their calls for help.
  • Because Wraiths usually take time to kill, best clear the battlefield of other enemies before focusing on them.


Pawn Bestiary Knowledge

For full information, refer to the Bestiary page or the according section on the Phantom page. Enemy specific:

  • None

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 30 Wraiths either with their own Arisen or while travelling with others.

Pawn Chatter

"I feel suddenly chill..."
"A crimson mist...? Quite strange."
"Beware the fiend's curses!"
"It grew!?"
"It drains life with a fearsome hunger!"
"The possessed cannot free themselves! Stay close!"
"Strike while it holds a host!"
"Swords serve only while they inhabit a host!"
"Allow an ally to strike you! Quickly!"

Links