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WYRM


"What will you be? Man? Dragon? Or aught else?"


Wyrms are powerful magickal casters, possessing an array of deadly magickal attacks, the means of flight, and the ability to breathe Ice to freeze their foes solid. All lesser dragonkin can seize control over the will of Pawns to turn them against the Arisen. The Wyrm's glowing red stomach indicates where its heart resides, which serves as an exploitable weakness.

Description

WyrmFacetoFace

Face to face with a Wyrm

"The wyrm is a subject of deepest interest... It is possessed of strength and intellect in equal share, and a crystalline instinct to rival all other beasts, no doubt. A perfect mage, truly. The power it must hold is beyond reckoning." - Steffen

The Wyrm is one of three species of Dragonkin, along with the Drake and Wyvern. Wyrms share many characteristics in common with their cousin species, however the Wyrm rarely flies but is a powerful spellcaster, able to repeatedly and rapidly incant strong spells such as Bolide. Whilst the Drake has an affinity to fire and the Wyvern to lightning, the Wyrm is strong in the ice element. This makes them vulnerable to fire based spells and weapons.

Defeating a Wyrm has a chance of dragon forging the Arisen's equipment as long as that equipment has at least one level of enhancement.

On Bitterblack Isle are more dangerous Wyrms known as Frostwyrms.

Information and Stats

Type
Dragonkin
Experience
gained
Base Experience of 24,000

Can be more or less depending on a few factors such as:

Location Gransys

The Everfall (Post-Dragon)

Bitterblack Isle

Items

On Death

Wyrm Horns Destroyed

Wyrm Wing Destroyed

Killing the Wyrm gives a chance of dragon forging equipment depending upon enhancement level of the equipped gear.


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
60,000 800 270 1,300 800 4,500 kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 150% 25% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' and in-game testing.


Attacks

Attack Type Description
Ice Breath Mag A massive stream of ice is let loose from its mouth. Can cause Frozen. The Wyrm can use this attack while moving forward or backing away from its target(s).
Dive Phys A powerful lunge from the air.
Charge Phys Charges at a target on the ground to trample it.
Grab (Arisen) Phys The Arisen is grabbed and then smashed into the ground.
Grab (Pawn) Spec/Status A Pawn is grabbed, but instead of being smashed into the ground, the Wyrm tries to seize control over the Pawn. Causes Possession, which turns the Pawn against the Arisen.
Stomp Attack Phys A powerful attack with its feet.
Sweeping Backhand Phys A backhanded slap with either of its front claws.
Tail Sweep Phys A powerful spinning attack with its tail, knocks down any struck by it.
Wing Flap Attack Phys Powerful wing flaps that create strong winds preventing the party from approaching. Can be counteracted by equipping the Stability augment or armor with the bonus enhancement "Prevents wind from affecting mobility." While this negates the buffeting effect of the wind, the dragon's wing flaps will then be able to deliver physical blows.
Roar Spec/Status A roar that kills all pawns within range, staggers the Arisen and can cause Skill Stifling.
High Frigor Mag Creates three spires of ice which can throw its targets into the air and may freeze them.
High Levin Mag/Status A series of lightning bolts smite its foes
High Bolide Mag 10 meteors are summoned to indiscriminately lay waste to the battlefield.
(This will be indicated vocally by the Wyrm)
Lassitude Mag/Status An area of effect sigil is created, inflicting Torpor on those who remain within it.
Exequy Mag A field of death is cast, killing anyone who stands within its area of effect upon the spell's completion.
Anodyne Mag/Spec The Wyrm is still for a moment, then restores 1.75 bars of its health.

Tactics

Offensive

Dragon's Dogma Dark Arisen Screenshot 14

The Wyrm's heart is located in its stomach area.

  • The Wyrm's heart is located in its stomach area, directly under the middle of the beast.
    • All vocations : attack the heart.
    • The heart is a weak point - so skills such as Great Gamble are effective.
    • The heart must be struck by the Arisen for the finishing blow.
  • Weak against Fire enchanted weapons and spells - with damage increased several times over.
  • Vulnerable to Silence. A silenced Wyrm has the majority of its attacks nullified.
  • Vulnerable to Torpor.
  • Striking the heart or head hard enough can interrupt/stagger the Wyrm and disrupt its spellcasting.
  • The Wyrm is stationary while casting spells, enabling the party to easily hit its weak spots.
  • The Wyrm is more resilient to magick attacks compared to other Dragonkin.

Vocation specific

Defensive

Perfect_Blocking_Wyrm_attacks_(Mystic_Knight_vs_1_Drake,_1_Wyvern,_1_Wyrm)_(M)

Perfect Blocking Wyrm attacks (Mystic Knight vs 1 Drake, 1 Wyvern, 1 Wyrm) (M)

A Mystic Knight demonstration of Perfect Blocking of several of the Wyrm's attacks (Ice breath, grab attack, High Exequy and High Bolide spells cannot be blocked). In this video the Arisen demonstrates 2 wing buffet attacks, 1 High Frigor, 2 forward charges, and 1 arm swipe. (Hard mode, without the Prescience augment)

  • Using Magick Defense boosters is recommended if your Arisen or pawns have low Magick Defense.
  • Either silence the Wyrm, or concentrate on interrupting its magick spells - attacks (and weapons) with high stagger are best.
  • The Stability augment is very helpful against all dragonkin. It renders the Arisen impervious to wind attacks, and the Arisen can cast spells and charge skills without being interrupted. The benefits of this augment are also given by equipping armor with the bonus enhancement "Prevents wind from affecting mobility."
  • Wind attacks from dragonkin wings can be blocked or Perfect Blocked with a shield or magick shield.
  • One Sobering Wine clears all status effects from the party and provides an additional 90 seconds of debilitation immunity.

Pawn-specific

  • A bow using pawn with the Scather inclination and high or full Bestiary knowledge of this enemy is more likely to climb the Dragon and shred the Wyrm's heart.
  • A pawn without full bestiary knowledge of this enemy will tend to target one of four critical targets on the Wyrm (the two horns, the wings, and the heart). To ensure that a Great Gamble equipped pawn targets the heart, the Arisen should focus on destroying the two horns and wings early in the battle.
  • Mage pawns equipped with a Legion's Might staff will auto-revive after a Dragon Roar or conventional deaths.
  • Prepare in advance for possession resistance, either with equipment or potions.

Pawn Bestiary Knowledge

For full information, refer to the Bestiary page or the according section on the Drake page.

Enemy specific

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 15 Wyrms either with their own Arisen or while travelling with others.

Kills on Frostwyrms will count towards the overall kill count for Wyrms since they are both from the same species, but the Frostwyrm is a much stronger version than the Wyrm or the Special Wyrm.

Trophies/Achievements

Notes

  • The horns can still be broken off when the Wyrm is dead, but there is a short time window to do so.
    • Exploit - After a reload or retry, the Dragon's Horns regenerate. This effectively means that after a save and reload, more horns can be broken off allowing for multiple Dragon Horn drops in one fight.
  • The Wyrm's Tear increases the drop rate percentage of rare loot. It also increases the drop rate of Wakestones and Wakestone Shards in The Everfall. When in the party's inventory together with the Drake's Tear and Wyvern's Tear, the drop rate percentages increase further.
  • The Wyrm possesses smaller wings than either the Drake or the Wyvern.

Quotes

  • "A strange trick of fate...to meet a fellow countryman. So be it, mayhap there is a new truth to be found in dragon's form... 'Tis the will of the world... Stand against me!" (Introduction)
  • "Fall into Disorder." (Possession attack)
  • "Gather, raging flame!" (Upon casting High Bolide)
  • "The world calls out for a new ringmaster... ...Earth and man and monster all. All are equal parts within the whole."
  • "Which shall you be...? Man? Dragon? Or aught else?" (Death)
  • "Am I to die?" (Death)
  • "The seat of God lies beyond..." (Death)
  • "That's it, show me your power!"
  • "I am your master" (Possession attack)
  • "Come Arisen!"
  • The Wyrm shares some common dialogue with the Drake and Wyvern.

Gallery

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